Detro

Greece
On FACEIT since 2016 481 matches tracked 99 matches in 30 days
ELO ▲ 322
3,270
30-day peak: 3,321
Rank EU ▲ 5,047 places
#3,338
Greece #6 in Greece
30 days · prev. #8,385 · best #2,409
Last updated:

How does Detro play?

Rating 0.95 (from 467 matches) K/R 0.67 ADR 74.0 from 481 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 467 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (390 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.94−0.11 · Ø 1.05 better than 9%
Pistol kills per match 2.4 from the last 468

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 15%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 34x 4K, 2 aces in 390 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so clearly above the average (0.32).

Utility hit rate 34%+1 pp · Ø 33% better than 53%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 53%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 61%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +103
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 73.8, Headshots at 53%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 468 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −128 ELO
95 matches · 46% win rate
On Thursdays +36 ELO, win rate 50%

Detro loses the most ELO on Dust 2: −128 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.22 · Anubis

Maps in detail

from the last 468 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
55% right on the average
0.63 better than 5%
70.1 better than 5%
0.90 better than 6%
46% of 418 duels better than 15%
42% of 67 situations better than 60%
Dust 295
46% better than 20%
0.66 better than 11%
75.3 better than 19%
0.93 better than 10%
52% of 370 duels better than 46%
38% of 50 situations better than 46%
Cache73
56% better than 36%
0.70 better than 15%
73.8 better than 9%
0.99 better than 14%
50% of 260 duels better than 29%
37% of 49 situations better than 44%
Anubis65
55% better than 49%
0.69 better than 20%
77.1 better than 26%
0.95 better than 16%
49% of 278 duels better than 31%
40% of 42 situations better than 54%
Ancient64
56% better than 53%
0.70 better than 23%
78.8 better than 32%
0.96 better than 18%
55% of 262 duels better than 66%
42% of 36 situations better than 60%
Inferno57
68% better than 67%
0.69 better than 12%
72.8 better than 4%
0.99 better than 14%
53% of 208 duels better than 30%
38% of 32 situations better than 42%
Nuke3
33% -
0.65 -
75.3 -
0.97-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Detro plays

Across 481 matches Detro averages K/R 0.67 and ADR 74.0; the rating across the 467 rated matches is 0.95. Most room to improve: Damage per round (ADR) at 74.0, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 53% headshots. The strongest map is Inferno with a 68% win rate in 57 matches. In 135 of 467 matches the rating was 1.10 or higher (29%), in 207 it was below 0.90. In 390 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. Detro loses the most ELO on Dust 2 (−128 ELO, win rate 46%). Things go best on Inferno (+220 ELO, win rate 68%). Improved over the last three months: ELO +103. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 73.8, Headshots at 53%, Win rate at 54%. Last 30 days: 99 matches, win rate 60%, net ELO +341.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.