Destro

USA
On FACEIT since 2016 173 matches tracked 38 matches in 30 days
ELO ▲ 9
2,662
30-day peak: 2,709
Rank NA ▼ 42 places
#948
USA #491 in USA
30 days · prev. #906 · best #738
Last updated:

How does Destro play?

Rating 1.04 (from 151 matches) K/R 0.75 ADR 82.4 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 150 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.5
Knife kills 3 in 173 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 44%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 18%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 15x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +72
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.11, Rating −0.17, ADR −8.2

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.68 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −6 ELO
33 matches · 42% win rate
On Dust 2 −2 ELO
41 matches · 51% win rate
On Fridays +113 ELO, win rate 42%

Destro loses the most ELO on Anubis: −6 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.27 · Dust 2
  3. Longest win streak: 13 wins in a row · Overpass
  4. Most kills in a match: 32 · Overpass

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
51% better than 45%
0.74 better than 48%
80.6 better than 46%
1.05 right on the average
49% of 161 duels better than 35%
41% of 17 situations better than 59%
Mirage34
47% better than 28%
0.70 better than 26%
79.9 better than 42%
0.99 better than 31%
53% of 72 duels better than 58%
50% of 10 situations better than 81%
Anubis33
42% better than 14%
0.67 better than 14%
77.3 better than 26%
0.90 better than 8%
47% of 116 duels better than 23%
44% of 16 situations better than 66%
Inferno28
64% better than 73%
0.80 better than 61%
87.3 better than 65%
1.09 right on the average
48% of 103 duels better than 18%
33% of 18 situations better than 37%
Cache19
47% -
0.80 -
84.3 -
1.08-
57% of 88 duels -
29% of 7 situations -
Ancient8
50% -
0.78 -
84.9 -
1.06-
64% of 22 duels -
50% of 4 situations -
Overpass6
67% -
0.97 -
99.8 -
1.47-
53% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Destro plays

Across 173 matches Destro averages K/R 0.75 and ADR 82.4; the rating across the 151 rated matches is 1.04. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 62 of 150 matches the rating was 1.10 or higher (41%), in 58 it was below 0.90. In 95 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.29. Destro loses the most ELO on Anubis (−6 ELO, win rate 42%). Things go best on Inferno (+166 ELO, win rate 64%). From match no. 5 of the day on, things go best: 61% win rate, −58 ELO. Improved over the last three months: Headshots +4 pp, ELO +72. Got weaker: K/R −0.11, Rating −0.17, ADR −8.2. Unchanged in recent months: Win rate at 50%. Last 30 days: 38 matches, win rate 53%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.