Derema

AR
241 matches tracked 31 matches in 30 days
ELO ▲ 69
2,582
30-day peak: 2,594
Rank SA ▲ 456 places
#840
AR #156 in AR
30 days · prev. #1,296 · best #836
Last updated:

How does Derema play?

Rating 1.26 (from 114 matches) K/R 0.87 ADR 94.5 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 114 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 71%
Opening duels won 57%+6 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 66%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.02).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.24+0.22 · Ø 1.02 better than 92%
Pistol kills per match 3.6 from the last 188
Knife kills 9 in 188 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.2%).

2K rounds 15.6%+2.4 pp · Ø 13.2% better than 89%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 44x 4K, 7 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 38%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +27 pp, Win rate +12 pp
= Stayed the same
K/R at 0.90, ADR at 97.3
▼ Got worse
ELO −107

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.97. Last 3 months: 0.90 (at the start 0.87). Well above the average (0.73).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −126 ELO
23 matches · 52% win rate
On Dust 2 −47 ELO
31 matches · 45% win rate
Between 6:00 and 12:00 −100 ELO, win rate 44%
On Thursdays −109 ELO, win rate 35%

Derema loses the most ELO on Cache: −126 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.80 · Mirage
  2. Most kills in a match: 42 · Cache
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
49% better than 35%
0.89 better than 93%
96.7 better than 96%
1.28 better than 95%
58% of 361 duels better than 84%
41% of 51 situations better than 56%
Dust 231
45% better than 23%
0.83 better than 84%
89.6 better than 84%
1.34-
54% of 116 duels better than 61%
20% of 15 situations better than 10%
Cache23
52% -
0.96 -
100.5 -
1.36-
53% of 107 duels -
28% of 18 situations -
Anubis18
78% better than 98%
0.86 better than 91%
92.2 better than 92%
1.23-
47% of 58 duels better than 24%
36% of 11 situations better than 43%
Nuke13
54% -
0.86 -
92.5 -
1.11-
63% of 52 duels -
31% of 13 situations -
Ancient12
42% -
0.86 -
94.2 -
1.08-
66% of 47 duels -
50% of 8 situations -
Inferno4
25% -
0.85 -
90.5 -
-
60% of 20 duels -
0% of 2 situations -
Vertigo3
67% -
0.78 -
83.6 -
1.10-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Derema plays

Across 241 matches Derema averages K/R 0.87 and ADR 94.5; the rating across the 114 rated matches is 1.26. Biggest strength: Rating at 1.26, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 45% headshots. The strongest map is Anubis with a 78% win rate in 18 matches. In 73 of 114 matches the rating was 1.10 or higher (64%), in 21 it was below 0.90. In 103 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: September 2026 at 1.30. Derema loses the most ELO on Cache (−126 ELO, win rate 52%). Things go best on Mirage (+70 ELO, win rate 49%). Match no. 2 of the day goes best: 59% win rate, +17 ELO. Improved over the last three months: Headshots +27 pp, Win rate +12 pp. Got weaker: ELO −107. Unchanged in recent months: K/R at 0.90, ADR at 97.3. Last 30 days: 31 matches, win rate 52%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.