Dept4kkk

CN
82 matches tracked 28 matches in 30 days
Last updated:

How does Dept4kkk play?

Rating 1.06 (from 48 matches) K/R 0.80 ADR 85.6 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 48 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 91%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 10%
Clutch 1v2 won 17%−4 pp better than 23%
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 74%
AWP share of kills 5%−6 pp better than 30%
K/D 1.08+0.05 better than 64%
Pistol kills per match 2.5
Knife kills 5 in 82 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 72%
Rounds with 3K 4.6%+0.5 pp better than 69%
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 19x 4K, 0 aces in 82 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 3.0−1.1 better than 20%
Enemies flashed per round 0.21−0.09 better than 24%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 82 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.09 · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
42% better than 15%
0.83 better than 84%
93.0 better than 93%
1.09–
51% of 142 duels better than 47%
25% of 16 situations better than 15%
Dust 217
65% better than 89%
0.80 better than 76%
83.8 better than 66%
1.06–
54% of 92 duels better than 66%
38% of 8 situations level
Anubis15
40% better than 15%
0.85 better than 90%
88.5 better than 85%
1.22–
58% of 78 duels better than 81%
21% of 14 situations better than 12%
Ancient12
67% –
0.72 –
84.0 –
0.95–
51% of 81 duels –
14% of 7 situations –
Inferno6
33% –
0.67 –
67.6 –
1.06–
54% of 37 duels –
100% of 3 situations –
Nuke5
40% –
0.78 –
76.6 –
0.87–
45% of 31 duels –
33% of 3 situations –
Cache3
67% –
0.87 –
86.3 –
1.10–
61% of 18 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Dept4kkk plays

Across 82 matches Dept4kkk averages K/R 0.80 and ADR 85.6; the rating across the 48 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 17.9 kills per match, 55% of them headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 19 of 48 matches the rating was 1.10 or higher (40%), in 17 it was below 0.90. In 82 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. Things go best on Mirage (+81 ELO, win rate 42%). Last 30 days: 28 matches, win rate 50%, ELO balance +66.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.