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DenyBallBoa

Kosovo
On FACEIT since 2024 59 matches tracked 23 matches in 30 days
Last updated:

How does DenyBallBoa play?

Rating 0.85 K/R 0.62 ADR 72.3 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average.
Entry
better than most on level 2 about average weaker than most
Level 2

Compared with 682 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 79%
Opening duels won 46%0 pp · Ø 46% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 32%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 14%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.91).

Headshot rate 39%−1 pp · Ø 40% better than 39%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.80−0.11 · Ø 0.91 better than 16%
Pistol kills per match 2.0
Knife kills 1 in 59 matches

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (1.9).

2K rounds 12.2%−0.1 pp · Ø 12.3% better than 51%
3K rounds 2.9%−0.5 pp · Ø 3.4% better than 32%
MVPs per match 1.7−0.2 · Ø 1.9 better than 25%
4Ks and aces 8x 4K, 2 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so clearly above the average (74%). Lower is better.

Utility hit rate 34%+1 pp · Ø 33% better than 59%
Utility damage per round 3.5+0.3 · Ø 3.2 better than 54%
Enemies flashed per round 0.31+0.11 · Ø 0.20 better than 74%
Deaths per round 77%+3 pp · Ø 74% better than 20%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Clutch 1v1 +15 pp
= Stayed the same
K/R at 0.60
▼ Got worse
Rating −0.08, ADR −5.1, Headshots −7 pp, Win rate −23 pp, ELO −57, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: November 2026 with 0.65. Last 3 months: 0.60 (at the start 0.63). Clearly below the average (0.67).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +42 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.65 · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
48% right on the average
0.63 better than 30%
75.4 better than 51%
0.86 better than 27%
48% of 110 duels right on the average
25% of 8 situations better than 22%
Dust 210
60% -
0.68 -
72.0 -
0.96-
55% of 47 duels -
25% of 4 situations -
Inferno10
50% -
0.52 -
63.7 -
0.71-
35% of 54 duels -
50% of 6 situations -
Ancient8
38% -
0.75 -
85.1 -
0.98-
59% of 39 duels -
20% of 5 situations -
Nuke5
0% -
0.45 -
53.3 -
0.74-
35% of 20 duels -
100% of 1 situations -
Anubis3
33% -
0.50 -
68.9 -
0.62-
33% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DenyBallBoa plays

Across 59 matches DenyBallBoa averages K/R 0.62, ADR 72.3 and a rating of 0.85. Biggest strength: Rounds with first kill at 11%, better than 79% of level 2 players. Most room to improve: K/D at 0.80, better than only 16% of level 2 players. Averages 13.7 kills per match with 39% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 15 of 59 matches the rating was 1.10 or higher (25%), in 33 it was below 0.90. In 59 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 0.89. Things go best on Mirage (+44 ELO, win rate 48%). Improved over the last three months: Clutch 1v1 +15 pp. Got weaker: Rating −0.08, ADR −5.1, Headshots −7 pp, Win rate −23 pp, ELO −57, First kills −1 pp. Unchanged in recent months: K/R at 0.60. Last 30 days: 23 matches, win rate 35%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.