Deniskaplay

Russia
On FACEIT since 2020 170 matches tracked 70 matches in 30 days
ELO ▲ 149
2,211
30-day peak: 2,312
Rank EU
#137,024
Russia #41,650 in Russia
Last updated:

How does Deniskaplay play?

Rating 1.06 (from 140 matches) K/R 0.78 ADR 82.1 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

70% headshots and so well above the average (49%).

Headshot rate 70%+21 pp · Ø 49% better than 99%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 5.6

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 66%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 24x 4K, 4 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
ELO at 2,186
▼ Got worse
K/R −0.15, ADR −8.0, Win rate −10 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 1.00. Last 3 months: 0.76 (at the start 0.91). Just above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +29 ELO
38 matches · 45% win rate
On Thursdays +4 ELO, win rate 33%

Deniskaplay loses the most ELO from match 5 of the day: +29 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.18 · Nuke
  4. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% better than 44%
0.75 better than 54%
80.3 better than 46%
1.04 better than 53%
59% of 220 duels better than 89%
28% of 29 situations better than 21%
Dust 243
44% better than 26%
0.80 better than 76%
85.4 better than 72%
1.03 right on the average
53% of 167 duels better than 61%
32% of 25 situations better than 30%
Inferno23
48% better than 35%
0.77 better than 60%
75.9 better than 23%
0.97 better than 24%
47% of 51 duels better than 25%
31% of 13 situations better than 34%
Ancient18
61% better than 79%
0.78 better than 65%
83.3 better than 59%
1.17 better than 87%
56% of 62 duels better than 76%
27% of 15 situations better than 25%
Nuke14
50% -
0.85 -
89.6 -
1.19-
62% of 61 duels -
43% of 7 situations -
Anubis10
50% -
0.76 -
76.9 -
1.15-
44% of 32 duels -
38% of 8 situations -
Cache4
75% -
0.81 -
85.0 -
0.93-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Deniskaplay plays

Across 170 matches Deniskaplay averages K/R 0.78 and ADR 82.1; the rating across the 140 rated matches is 1.06. Biggest strength: Headshot rate at 70%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 70% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 60 of 140 matches the rating was 1.10 or higher (43%), in 48 it was below 0.90. In 115 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. Deniskaplay loses the most ELO from match 5 of the day (+29 ELO, win rate 45%). Things go best on Mirage (+53 ELO, win rate 50%). Match no. 2 of the day goes best: 56% win rate, −24 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.15, ADR −8.0, Win rate −10 pp. Unchanged in recent months: ELO at 2,186. Last 30 days: 70 matches, win rate 50%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.