DeniMM

Germany
312 matches tracked 29 matches in 30 days
ELO ▲ 109
3,127
30-day peak: 3,161
Rank EU ▼ 394 places
#4,474 #104 in DE
30 days · before #4,080 · best #4,080
Last updated:

How does DeniMM play?

Rating 1.00 (from 80 matches) K/R 0.70 ADR 76.5 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 1%−10 pp better than 6%
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 25%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 41x 4K, 3 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.54+0.24 better than 95%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.72.

Patterns

From the last 312 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −99 ELO
108 matches · 51% wins
In match 3 of the day −65 ELO
42 matches · 43% wins
Between 0:00 and 6:00 −59 ELO, win rate 50%
On Thursdays −63 ELO, win rate 46%

DeniMM loses the most ELO on Dust 2: −99 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
51% better than 45%
0.68 better than 21%
75.2 better than 21%
0.99 better than 33%
53% of 287 duels better than 60%
44% of 43 situations better than 68%
Ancient73
58% better than 69%
0.73 better than 41%
79.9 better than 42%
0.98 better than 31%
55% of 224 duels better than 70%
31% of 48 situations better than 36%
Cache44
68% -
0.72 -
81.5 -
1.07-
58% of 132 duels -
46% of 24 situations -
Mirage44
57% better than 69%
0.69 better than 26%
74.8 better than 20%
1.00-
46% of 144 duels better than 21%
32% of 28 situations better than 30%
Inferno41
56% level
0.65 better than 12%
71.2 better than 10%
0.92-
51% of 130 duels better than 41%
30% of 23 situations better than 29%

Compared with players on the same level who have at least 15 matches on the map.

How DeniMM plays

Across 312 matches DeniMM averages K/R 0.70 and ADR 76.5; the rating across the 80 rated matches is 1.00. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.5 kills per match, 60% of them headshots. The strongest map is Cache with a 68% win rate in 44 matches. In 31 of 80 matches the rating was 1.10 or higher (39%), in 30 it was below 0.90. In 275 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. DeniMM loses the most ELO on Dust 2 (−99 ELO, win rate 51%). Things go best on Cache (+373 ELO, win rate 68%). Last 30 days: 29 matches, win rate 62%, ELO balance +139.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.