Demony666

Isle of Man
On FACEIT since 2019 286 matches tracked 86 matches in 30 days
ELO ▼ 1
2,866
30-day peak: 2,942
Rank EU
#17,103
Isle of Man #16 in Isle of Man
Last updated:

How does Demony666 play?

Rating 1.04 (from 253 matches) K/R 0.75 ADR 82.1 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 253 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7
Knife kills 6 in 286 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 64%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 32x 4K, 3 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 45%+11 pp · Ø 34% better than 98%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 79%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 17%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +103
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 83.3, Win rate at 52%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −192 ELO
67 matches · 45% win rate
On Mirage −27 ELO
98 matches · 62% win rate
Between 0:00 and 6:00 −30 ELO, win rate 48%
On Fridays −67 ELO, win rate 37%

Demony666 loses the most ELO from match 5 of the day: −192 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.16 · Vertigo
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
62% better than 84%
0.77 better than 58%
82.2 better than 52%
1.09 better than 63%
54% of 360 duels better than 62%
48% of 52 situations better than 79%
Ancient71
51% better than 41%
0.75 better than 47%
85.3 better than 65%
1.04 better than 45%
54% of 331 duels better than 61%
57% of 30 situations better than 90%
Anubis65
62% better than 75%
0.75 right on the average
80.7 better than 45%
1.04 better than 44%
48% of 207 duels better than 27%
44% of 41 situations better than 64%
Inferno18
22% better than 1%
0.66 better than 6%
76.0 better than 11%
0.87 better than 1%
43% of 61 duels better than 4%
13% of 8 situations better than 6%
Nuke14
29% -
0.75 -
77.9 -
1.03-
58% of 52 duels -
45% of 11 situations -
Dust 29
33% -
0.73 -
77.2 -
1.00-
32% of 41 duels -
67% of 3 situations -
Cache6
33% -
0.80 -
87.2 -
1.08-
50% of 26 duels -
50% of 4 situations -
Vertigo3
0% -
0.88 -
98.3 -
1.25-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Demony666 plays

Across 286 matches Demony666 averages K/R 0.75 and ADR 82.1; the rating across the 253 rated matches is 1.04. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Anubis with a 62% win rate in 65 matches. In 102 of 253 matches the rating was 1.10 or higher (40%), in 84 it was below 0.90. In 203 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. Demony666 loses the most ELO from match 5 of the day (−192 ELO, win rate 45%). Things go best on Ancient (+196 ELO, win rate 51%). Match no. 3 of the day goes best: 58% win rate, +31 ELO. Improved over the last three months: ELO +103. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 83.3, Win rate at 52%. Last 30 days: 86 matches, win rate 51%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.