Demiir10

Serbia
On FACEIT since 2020 199 matches tracked 49 matches in 30 days
ELO ▲ 259
2,102
30-day peak: 2,162
Rank EU
#190,288
Serbia #1,873 in Serbia
Last updated:

How does Demiir10 play?

Rating 1.06 K/R 0.76 ADR 81.7 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 199 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

39% of 1v1s won and so right on the average (39%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.6
Knife kills 11 in 199 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 33x 4K, 4 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +4.6, Headshots +7 pp, Win rate +5 pp, ELO +448
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −113 ELO
42 matches · 57% win rate
On Inferno −69 ELO
30 matches · 60% win rate
Between 12:00 and 18:00 −19 ELO, win rate 58%
On Thursdays −56 ELO, win rate 48%

Demiir10 loses the most ELO in match 2 of the day: −113 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 34 · Cache
  5. Highest rating in a match: 3.53 · Cache

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
61% better than 83%
0.78 better than 69%
82.5 better than 60%
1.08 better than 68%
51% of 320 duels right on the average
29% of 35 situations better than 24%
Dust 243
67% better than 93%
0.77 better than 64%
85.3 better than 71%
1.07 better than 62%
56% of 197 duels better than 77%
38% of 26 situations right on the average
Ancient31
52% right on the average
0.76 better than 61%
81.8 better than 53%
1.01 better than 43%
55% of 118 duels better than 73%
33% of 15 situations better than 36%
Inferno30
60% better than 68%
0.68 better than 20%
74.0 better than 11%
0.95 better than 16%
48% of 140 duels better than 26%
50% of 12 situations better than 77%
Anubis16
81% better than 99%
0.74 right on the average
76.1 better than 24%
1.05 better than 55%
47% of 66 duels better than 25%
55% of 11 situations better than 88%
Cache7
100% -
0.97 -
95.5 -
1.44-
62% of 39 duels -
67% of 3 situations -
Nuke5
80% -
0.87 -
88.9 -
1.23-
64% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Demiir10 plays

Across 199 matches Demiir10 averages K/R 0.76, ADR 81.7 and a rating of 1.06. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Anubis with a 81% win rate in 16 matches. In 78 of 199 matches the rating was 1.10 or higher (39%), in 74 it was below 0.90. In 186 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. Demiir10 loses the most ELO in match 2 of the day (−113 ELO, win rate 57%). Things go best on Ancient (+88 ELO, win rate 52%). Match no. 1 of the day goes best: 72% win rate, +73 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +4.6, Headshots +7 pp, Win rate +5 pp, ELO +448. Last 30 days: 49 matches, win rate 67%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.