Dekuuj

Brazil
On FACEIT since 2018 234 matches tracked 31 matches in 30 days
ELO ▲ 103
2,497
30-day peak: 2,502
Rank SA ▼ 161 places
#1,226
Brazil #808 in Brazil
30 days · prev. #1,065 · best #1,065
Last updated:

How does Dekuuj play?

Rating 1.09 (from 224 matches) K/R 0.77 ADR 83.3 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 234 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 26% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.11+0.07 · Ø 1.04 better than 71%
Pistol kills per match 3.2
Knife kills 4 in 234 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 62%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 40x 4K, 4 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 44%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +412
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 84.0
▼ Got worse
Headshots −10 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −25 ELO
25 matches · 48% win rate
On Ancient −23 ELO
39 matches · 59% win rate
On Sundays −28 ELO, win rate 51%

Dekuuj loses the most ELO on Cache: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Vertigo
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 42 · Cache
  4. Longest win streak: 6 wins in a row · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
62% better than 84%
0.77 better than 60%
83.2 better than 60%
1.10 better than 69%
51% of 435 duels better than 45%
43% of 72 situations better than 65%
Ancient39
59% better than 70%
0.76 better than 54%
82.1 better than 49%
1.08 better than 63%
49% of 168 duels better than 31%
50% of 18 situations better than 79%
Dust 232
44% better than 24%
0.74 better than 46%
79.9 better than 42%
1.04 better than 48%
50% of 132 duels better than 42%
47% of 19 situations better than 73%
Cache25
48% -
0.72 -
80.5 -
0.99-
51% of 120 duels -
50% of 12 situations -
Vertigo16
69% -
0.90 -
96.7 -
1.34-
66% of 61 duels -
33% of 6 situations -
Inferno9
56% -
0.78 -
83.3 -
1.16-
51% of 39 duels -
50% of 2 situations -
Anubis4
50% -
0.77 -
85.9 -
1.06-
59% of 27 duels -
100% of 1 situations -
Nuke3
33% -
0.88 -
90.1 -
1.19-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dekuuj plays

Across 234 matches Dekuuj averages K/R 0.77 and ADR 83.3; the rating across the 224 rated matches is 1.09. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 60% headshots. The strongest map is Vertigo with a 69% win rate in 16 matches. In 116 of 234 matches the rating was 1.10 or higher (50%), in 59 it was below 0.90. In 185 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. Dekuuj loses the most ELO on Cache (−25 ELO, win rate 48%). Things go best on Mirage (+72 ELO, win rate 62%). Match no. 4 of the day goes best: 67% win rate, +60 ELO. Improved over the last three months: ELO +412. Got weaker: Headshots −10 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 84.0. Last 30 days: 31 matches, win rate 58%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.