Dejavui

Russia
On FACEIT since 2014 277 matches tracked 40 matches in 30 days
ELO ▲ 89
2,295
30-day peak: 2,354
Rank EU
#105,552
Russia #28,547 in Russia
Last updated:

How does Dejavui play?

Rating 0.97 K/R 0.70 ADR 80.2 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 277 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.98−0.06 · Ø 1.04 better than 27%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 35%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 33x 4K, 1 ace in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 79%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +3 pp, ELO +211
= Stayed the same
ADR at 80.1
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −437 ELO
70 matches · 37% win rate
On Anubis −190 ELO
29 matches · 45% win rate
On Fridays −43 ELO, win rate 43%

Dejavui loses the most ELO in match 1 of the day: −437 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 32 · Dust 2
  4. Highest rating in a match: 1.89 · Inferno

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
52% right on the average
0.72 better than 41%
80.8 right on the average
0.99 better than 34%
52% of 439 duels right on the average
27% of 66 situations better than 22%
Ancient47
49% better than 38%
0.70 better than 26%
78.7 better than 34%
0.98 better than 30%
54% of 149 duels better than 62%
27% of 30 situations better than 22%
Inferno36
50% better than 35%
0.71 better than 28%
85.1 better than 60%
0.97 better than 20%
55% of 130 duels better than 55%
26% of 19 situations better than 24%
Anubis29
45% better than 29%
0.64 better than 7%
74.8 better than 18%
0.89 better than 7%
50% of 119 duels better than 44%
30% of 20 situations better than 31%
Cache29
66% -
0.73 -
83.4 -
1.04-
50% of 133 duels -
9% of 22 situations -
Nuke9
44% -
0.66 -
71.6 -
0.88-
52% of 31 duels -
57% of 7 situations -
Mirage5
40% -
0.69 -
75.1 -
0.90-
56% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dejavui plays

Across 277 matches Dejavui averages K/R 0.70, ADR 80.2 and a rating of 0.97. Biggest strength: Utility damage per round at 5.5, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Cache with a 66% win rate in 29 matches. In 95 of 277 matches the rating was 1.10 or higher (34%), in 107 it was below 0.90. In 218 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Dejavui loses the most ELO in match 1 of the day (−437 ELO, win rate 37%). Things go best in match 3 of the day (+249 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +249 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +3 pp, ELO +211. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 80.1. Last 30 days: 40 matches, win rate 53%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.