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Dejavud

Denmark
85 matches tracked
Last updated:

How does Dejavud play?

Rating 1.05 (from 40 matches) K/R 0.73 ADR 73.1 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 14%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (53%).

Headshot rate 36%−17 pp · Ø 53% better than 1%
AWP share of kills 32%+20 pp · Ø 12% better than 95%
K/D 1.16+0.10 · Ø 1.06 better than 75%
Pistol kills per match 2.6
Knife kills 2 in 85 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.7%).

2K rounds 12.0%−1.7 pp · Ø 13.7% better than 11%
3K rounds 3.3%−1.0 pp · Ø 4.3% better than 12%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 3x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 91%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Dejavud is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 45 before.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.77.

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −76 ELO
21 matches · 62% win rate
In match 2 of the day −54 ELO
20 matches · 35% win rate

Dejavud loses the most ELO on Anubis: −76 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Cache
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis21
62% better than 72%
0.70 better than 26%
72.4 better than 9%
0.96-
54% of 39 duels better than 59%
0% of 2 situations better than 1%
Nuke18
61% better than 64%
0.79 better than 61%
77.5 better than 28%
1.17-
67% of 27 duels better than 97%
25% of 8 situations better than 18%
Dust 213
38% -
0.76 -
79.8 -
1.32-
75% of 28 duels -
60% of 5 situations -
Inferno10
50% -
0.72 -
72.5 -
0.78-
50% of 4 duels -
-
Ancient9
56% -
0.67 -
63.1 -
1.05-
56% of 18 duels -
50% of 4 situations -
Cache7
43% -
0.64 -
63.5 -
0.91-
38% of 24 duels -
100% of 2 situations -
Mirage5
80% -
0.66 -
67.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Dejavud plays

Across 85 matches Dejavud averages K/R 0.73 and ADR 73.1; the rating across the 40 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 36% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 18 of 40 matches the rating was 1.10 or higher (45%), in 15 it was below 0.90. In 24 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.19. Dejavud loses the most ELO on Anubis (−76 ELO, win rate 62%). Things go best in match 1 of the day (−52 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −52 ELO. Last 30 days: 5 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.