Deiuu_

Brazil
On FACEIT since 2021 251 matches tracked 62 matches in 30 days
ELO ▲ 49
2,494
30-day peak: 2,521
Rank EU
#58,095
Brazil #1,115 in Brazil
Last updated:

How does Deiuu_ play?

Rating 1.16 K/R 0.84 ADR 92.4 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 251 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 60%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.2
Zeus kills2 in 251 matches
Knife kills 2 in 251 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 42x 4K, 6 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%, ELO at 2,494
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.7, Win rate −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months: 0.83 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
41 matches · 46% win rate
From match 5 of the day −27 ELO
60 matches · 47% win rate
On Fridays +2 ELO, win rate 48%

Deiuu_ loses the most ELO on Dust 2: −79 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.59 · Inferno
  4. Most kills in a match: 41 · Cache

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
49% better than 37%
0.86 better than 90%
94.6 better than 94%
1.15 better than 81%
58% of 591 duels better than 84%
48% of 40 situations better than 76%
Dust 241
46% better than 28%
0.82 better than 82%
87.5 better than 78%
1.15 better than 81%
53% of 247 duels better than 58%
59% of 27 situations better than 93%
Anubis40
63% better than 82%
0.83 better than 84%
92.8 better than 93%
1.18 better than 86%
58% of 239 duels better than 82%
33% of 21 situations better than 38%
Nuke28
57% better than 60%
0.84 better than 81%
90.8 better than 84%
1.13 better than 71%
48% of 163 duels better than 28%
50% of 4 situations better than 80%
Cache23
57% better than 56%
0.93 better than 98%
99.2 better than 97%
1.32 better than 98%
59% of 150 duels better than 86%
38% of 13 situations right on the average
Inferno20
55% right on the average
0.79 better than 62%
88.8 better than 73%
1.11 better than 60%
58% of 123 duels better than 75%
50% of 14 situations better than 75%
Ancient11
55% -
0.78 -
86.9 -
1.06-
60% of 53 duels -
17% of 6 situations -
Vertigo3
33% -
0.76 -
89.1 -
1.02-
65% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Deiuu_ plays

Across 251 matches Deiuu_ averages K/R 0.84, ADR 92.4 and a rating of 1.16. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 52% headshots. The strongest map is Anubis with a 63% win rate in 40 matches. In 137 of 251 matches the rating was 1.10 or higher (55%), in 50 it was below 0.90. In 186 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: June 2026 at 1.25. Deiuu_ loses the most ELO on Dust 2 (−79 ELO, win rate 46%). Things go best on Cache (+82 ELO, win rate 57%). Match no. 3 of the day goes best: 61% win rate. Got weaker: K/R −0.04, Rating −0.06, ADR −4.7, Win rate −7 pp. Unchanged in recent months: Headshots at 52%, ELO at 2,494. Last 30 days: 62 matches, win rate 52%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.