Defcon-

Germany
On FACEIT since 2017 226 matches tracked 76 matches in 30 days
ELO ▼ 141
2,055
30-day peak: 2,215
Rank EU
#216,853
Germany #5,943 in Germany
Last updated:
Next update possible in 1h 27m

How does Defcon- play?

Rating 0.97 (from 177 matches) K/R 0.70 ADR 76.4 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.9
Knife kills 2 in 226 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 22x 4K, 2 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 45%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +232
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 76.9
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 +41 ELO, win rate 41%
On Mondays +20 ELO, win rate 41%

Defcon- loses the most ELO on Anubis: −30 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Reached level 10 · Cache
  3. Highest rating in a match: 1.90 · Dust 2
  4. Recorded match no. 100 · Inferno
  5. Most kills in a match: 50 · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
48% better than 37%
0.70 better than 29%
76.6 better than 27%
0.97 better than 29%
46% of 187 duels better than 21%
38% of 29 situations right on the average
Dust 247
51% better than 52%
0.66 better than 13%
76.6 better than 28%
0.90 better than 11%
49% of 243 duels better than 37%
31% of 26 situations better than 29%
Ancient41
59% better than 72%
0.73 better than 40%
77.8 better than 28%
1.04 right on the average
46% of 190 duels better than 20%
43% of 23 situations better than 63%
Inferno38
47% better than 31%
0.70 better than 29%
75.3 better than 20%
0.97 better than 24%
45% of 174 duels better than 14%
33% of 9 situations better than 39%
Anubis33
39% better than 14%
0.67 better than 17%
73.8 better than 14%
0.93 better than 17%
47% of 124 duels better than 26%
8% of 13 situations better than 2%
Cache14
71% -
0.74 -
77.2 -
1.06-
43% of 46 duels -
27% of 11 situations -
Nuke3
0% -
0.55 -
65.8 -
1.05-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Defcon- plays

Across 226 matches Defcon- averages K/R 0.70 and ADR 76.4; the rating across the 177 rated matches is 0.97. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 59 of 177 matches the rating was 1.10 or higher (33%), in 78 it was below 0.90. In 168 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: November 2026 at 1.03. Defcon- loses the most ELO on Anubis (−30 ELO, win rate 39%). Things go best on Ancient (+55 ELO, win rate 59%). Improved over the last three months: Win rate +3 pp, ELO +232. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 76.9. Last 30 days: 76 matches, win rate 46%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.