DeeviL

Poland
On FACEIT since 2015 268 matches tracked 54 matches in 30 days
ELO ▲ 81
3,094
30-day peak: 3,165
Rank EU ▲ 490 places
#6,265
Poland #327 in Poland
30 days · prev. #6,755 · best #4,894
Last updated:

How does DeeviL play?

Rating 1.01 K/R 0.73 ADR 80.6 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 268 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 66%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.99−0.07 · Ø 1.06 better than 21%
Pistol kills per match 2.7
Knife kills 3 in 268 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just below the average (13.6%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 39x 4K, 3 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 49%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 73%+3 pp · Ø 70% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.13, Rating +0.20, ADR +13.8, Win rate +17 pp, ELO +399
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.82 (at the start 0.69). Clearly above the average (0.75).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −130 ELO
34 matches · 44% win rate
On Inferno −119 ELO
31 matches · 48% win rate
Between 0:00 and 6:00 −1 ELO, win rate 49%
On Thursdays −16 ELO, win rate 48%

DeeviL loses the most ELO in match 4 of the day: −130 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.31 · Nuke
  3. Longest win streak: 15 wins in a row · Nuke
  4. Most kills in a match: 32 · Anubis

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
57% better than 61%
0.71 better than 28%
78.3 better than 31%
0.98 better than 23%
43% of 367 duels better than 7%
45% of 29 situations better than 71%
Anubis56
52% better than 38%
0.75 right on the average
80.3 better than 43%
1.03 better than 40%
47% of 240 duels better than 22%
32% of 28 situations better than 34%
Nuke56
61% better than 62%
0.76 better than 47%
85.5 better than 64%
1.06 better than 43%
51% of 302 duels better than 37%
44% of 18 situations better than 65%
Inferno31
48% better than 14%
0.76 better than 38%
84.5 better than 48%
1.05 better than 28%
48% of 168 duels better than 13%
43% of 23 situations better than 58%
Cache23
57% better than 45%
0.70 better than 16%
79.7 better than 27%
0.95 better than 7%
49% of 129 duels better than 22%
56% of 9 situations better than 84%
Ancient12
58% -
0.54 -
65.3 -
0.74-
48% of 64 duels -
33% of 3 situations -
Dust 211
36% -
0.71 -
75.7 -
0.93-
40% of 43 duels -
43% of 7 situations -
Vertigo7
100% -
0.89 -
90.1 -
1.27-
55% of 33 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DeeviL plays

Across 268 matches DeeviL averages K/R 0.73, ADR 80.6 and a rating of 1.01. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Nuke with a 61% win rate in 56 matches. In 101 of 268 matches the rating was 1.10 or higher (38%), in 100 it was below 0.90. In 203 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. DeeviL loses the most ELO in match 4 of the day (−130 ELO, win rate 44%). Things go best in match 3 of the day (+148 ELO, win rate 62%). From match no. 5 of the day on, things go best: 63% win rate, +95 ELO. Improved over the last three months: K/R +0.13, Rating +0.20, ADR +13.8, Win rate +17 pp, ELO +399. Got weaker: Headshots −3 pp. Last 30 days: 54 matches, win rate 65%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.