DedShoK52

Russia
On FACEIT since 2023 43 matches tracked 21 matches in 30 days
Last updated:

How does DedShoK52 play?

Rating 0.87 K/R 0.64 ADR 76.8 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 12% weak 0.75 to 0.89 21% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

31% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 31%−20 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.02).

Headshot rate 53%+2 pp · Ø 51% better than 69%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.83−0.19 · Ø 1.02 better than 1%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.3%).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 3%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 30%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether DedShoK52 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOct

Patterns

Soon this shows where DedShoK52 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 25 · Cache
  3. Highest rating in a match: 1.57 · Dust 2

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
47% better than 31%
0.59 better than 2%
70.7 better than 7%
0.80 better than 1%
26% of 73 duels better than 1%
56% of 9 situations better than 90%
Dust 214
50% -
0.63 -
79.2 -
0.84-
32% of 56 duels -
43% of 7 situations -
Ancient4
50% -
0.63 -
77.0 -
0.87-
36% of 22 duels -
50% of 2 situations -
Anubis4
50% -
0.59 -
71.3 -
0.83-
12% of 17 duels -
-
Cache3
67% -
0.79 -
85.8 -
1.06-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DedShoK52 plays

Across 43 matches DedShoK52 averages K/R 0.64, ADR 76.8 and a rating of 0.87. Most room to improve: Rating at 0.87, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 50% win rate in 14 matches. In 12 of 43 matches the rating was 1.10 or higher (28%), in 26 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 21 matches, win rate 48%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.