Decept1oNN

IN
41 matches tracked
Last updated:

How does Decept1oNN play?

Rating 0.99 K/R 0.70 ADR 75.8 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 27%
AWP share of kills 26%+16 pp · Ø 10% better than 94%
K/D 1.00−0.01 · Ø 1.01 better than 51%
Pistol kills per match 3.4
Knife kills 2 in 41 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 55%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 6x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 63%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.14, Headshots +7 pp
= Stayed the same
ADR at 77.4
▼ Got worse
Win rate −22 pp, ELO −116

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.66). Just above the average (0.73).

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Dust 2
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient10
60% -
0.60 -
71.0 -
0.85-
35% of 40 duels -
50% of 10 situations -
Dust 29
78% -
0.75 -
82.0 -
1.04-
47% of 55 duels -
67% of 6 situations -
Anubis6
50% -
0.77 -
78.7 -
1.06-
47% of 30 duels -
75% of 4 situations -
Inferno6
33% -
0.73 -
74.0 -
1.11-
57% of 23 duels -
60% of 5 situations -
Mirage4
50% -
0.72 -
75.7 -
1.05-
50% of 16 duels -
0% of 2 situations -
Nuke4
50% -
0.73 -
82.2 -
0.94-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Decept1oNN plays

Across 41 matches Decept1oNN averages K/R 0.70, ADR 75.8 and a rating of 0.99. Biggest strength: Utility hit rate at 41%, better than 85% of level 8 players. Averages 15.7 kills per match with 43% headshots. In 15 of 41 matches the rating was 1.10 or higher (37%), in 15 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 0 aces. Improved over the last three months: K/R +0.09, Rating +0.14, Headshots +7 pp. Got weaker: Win rate −22 pp, ELO −116. Unchanged in recent months: ADR at 77.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.