Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Deboxe

Brazil
On FACEIT since 2022 232 matches tracked 58 matches in 30 days
Last updated:

How does Deboxe play?

Rating 0.92 (from 182 matches) K/R 0.65 ADR 74.0 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.01).

Headshot rate 46%−3 pp · Ø 49% better than 40%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.90−0.11 · Ø 1.01 better than 11%
Pistol kills per match 2.4
Zeus kills2 in 232 matches
Knife kills 5 in 232 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 23%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 8%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 14x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.8+2.5 · Ø 4.3 better than 94%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.63, ADR at 71.9, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.60
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.69. Last 3 months: 0.63 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
25 matches · 48% win rate
On Inferno −22 ELO
56 matches · 55% win rate
On Thursdays ±0 ELO, win rate 33%

Deboxe loses the most ELO on Mirage: −57 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis63
51% better than 50%
0.63 better than 7%
71.5 better than 9%
0.92 better than 15%
44% of 184 duels better than 14%
36% of 42 situations better than 47%
Inferno56
55% better than 54%
0.69 better than 28%
80.7 better than 48%
0.97 better than 31%
42% of 144 duels better than 11%
23% of 22 situations better than 17%
Ancient52
38% better than 13%
0.63 better than 6%
72.6 better than 10%
0.87 better than 6%
43% of 174 duels better than 12%
33% of 27 situations better than 36%
Mirage25
48% better than 41%
0.68 better than 24%
73.5 better than 16%
0.98 better than 35%
49% of 86 duels better than 39%
38% of 13 situations right on the average
Cache12
50% -
0.60 -
77.3 -
0.84-
42% of 55 duels -
20% of 5 situations -
Nuke9
56% -
0.56 -
60.6 -
0.81-
18% of 22 duels -
33% of 3 situations -
Dust 27
14% -
0.59 -
64.2 -
0.80-
41% of 27 duels -
100% of 2 situations -
Vertigo5
60% -
0.71 -
80.4 -
0.99-
53% of 32 duels -
0% of 2 situations -
Overpass3
0% -
0.61 -
63.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Deboxe plays

Across 232 matches Deboxe averages K/R 0.65 and ADR 74.0; the rating across the 182 rated matches is 0.92. Biggest strength: Utility damage per round at 6.8, better than 94% of level 9 players. Most room to improve: 3K rounds at 2.9%, better than only 8% of level 9 players. Averages 14.3 kills per match with 46% headshots. The strongest map is Inferno with a 55% win rate in 56 matches. In 46 of 182 matches the rating was 1.10 or higher (25%), in 90 it was below 0.90. In 151 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. Deboxe loses the most ELO on Mirage (−57 ELO, win rate 48%). Things go best on Anubis (+19 ELO, win rate 51%). Improved over the last three months: Win rate +8 pp. Unchanged in recent months: K/R at 0.63, ADR at 71.9, Headshots at 47%. Last 30 days: 58 matches, win rate 48%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.