Deblar

Czech Republic
On FACEIT since 2021 170 matches tracked 36 matches in 30 days
ELO ▲ 90
2,210
30-day peak: 2,210
Rank EU
#136,991
Czech Republic #1,122 in Czech Republic
Last updated:

How does Deblar play?

Rating 1.12 K/R 0.76 ADR 80.5 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 2.2
Knife kills 1 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 19x 4K, 1 ace in 122 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 98%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 79%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +136
= Stayed the same
K/R at 0.77, Rating at 1.13, ADR at 82.3
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
59 matches · 41% win rate
On Tuesdays +25 ELO, win rate 30%

Deblar loses the most ELO on Mirage: −26 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Highest rating in a match: 2.14 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
41% better than 16%
0.74 right on the average
78.1 better than 38%
1.07 better than 64%
56% of 254 duels better than 76%
46% of 52 situations better than 74%
Inferno43
65% better than 88%
0.73 right on the average
82.7 better than 57%
1.12 better than 68%
57% of 108 duels better than 75%
50% of 46 situations better than 79%
Ancient18
61% better than 81%
0.82 better than 84%
86.8 better than 79%
1.18 better than 91%
62% of 61 duels better than 94%
32% of 19 situations better than 38%
Cache15
40% -
0.76 -
75.2 -
1.15-
57% of 67 duels -
67% of 12 situations -
Dust 214
50% -
0.74 -
74.6 -
1.12-
45% of 44 duels -
58% of 12 situations -
Nuke14
21% -
0.82 -
84.1 -
1.18-
56% of 48 duels -
15% of 13 situations -
Anubis3
67% -
0.90 -
97.8 -
1.32-
50% of 12 duels -
0% of 1 situations -
Vertigo3
33% -
0.77 -
77.3 -
1.07-
55% of 11 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Deblar plays

Across 170 matches Deblar averages K/R 0.76, ADR 80.5 and a rating of 1.12. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Inferno with a 65% win rate in 43 matches. In 83 of 170 matches the rating was 1.10 or higher (49%), in 53 it was below 0.90. In 122 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: June 2026 at 1.23. Deblar loses the most ELO on Mirage (−26 ELO, win rate 41%). Things go best on Inferno (+6 ELO, win rate 65%). Match no. 1 of the day goes best: 54% win rate, −31 ELO. Improved over the last three months: Win rate +6 pp, ELO +136. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.13, ADR at 82.3. Last 30 days: 36 matches, win rate 56%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.