Deavoid666

Russia
On FACEIT since 2020 331 matches tracked 138 matches in 30 days
ELO ▼ 231
3,373
30-day peak: 3,634
Rank EU ▼ 1,599 places
#2,134
Russia #585 in Russia
30 days · prev. #535 · best #493
Last updated:

How does Deavoid666 play?

Rating 1.17 (from 226 matches) K/R 0.83 ADR 88.2 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 298 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

38% of 1v1s won and so just below the average (40%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 45%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.22+0.17 · Ø 1.05 better than 85%
Pistol kills per match 3.0
Knife kills 13 in 331 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 90%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 66x 4K, 8 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.5−1.3 · Ø 3.8 better than 11%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 60%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, ADR at 87.2, Win rate at 54%
▼ Got worse
Headshots −5 pp, ELO −149

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −283 ELO
118 matches · 42% win rate
In match 2 of the day −196 ELO
53 matches · 43% win rate
On Thursdays −92 ELO, win rate 45%

Deavoid666 loses the most ELO on Mirage: −283 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 3.37 · Dust 2
  3. Most kills in a match: 58 · Dust 2
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
42% better than 8%
0.79 better than 65%
84.0 better than 60%
1.11 better than 66%
57% of 448 duels better than 76%
44% of 61 situations better than 67%
Dust 2105
65% better than 84%
0.90 better than 94%
93.0 better than 90%
1.27 better than 92%
61% of 505 duels better than 88%
38% of 66 situations better than 46%
Anubis47
55% better than 48%
0.83 better than 81%
87.6 better than 78%
1.19 better than 85%
55% of 219 duels better than 64%
32% of 22 situations better than 33%
Ancient34
62% better than 73%
0.82 better than 77%
88.0 better than 77%
1.13 better than 73%
60% of 161 duels better than 87%
25% of 20 situations better than 19%
Nuke20
40% better than 8%
0.82 better than 71%
91.0 better than 84%
1.05 better than 39%
63% of 80 duels better than 90%
44% of 9 situations better than 63%
Cache3
67% -
0.72 -
74.3 -
1.08-
54% of 24 duels -
100% of 1 situations -
Inferno3
67% -
0.96 -
97.4 -
1.53-
82% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Deavoid666 plays

Across 331 matches Deavoid666 averages K/R 0.83 and ADR 88.2; the rating across the 226 rated matches is 1.17. Biggest strength: Opening duels won at 59%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 65% win rate in 105 matches. In 158 of 298 matches the rating was 1.10 or higher (53%), in 69 it was below 0.90. In 248 matches with detailed stats: 66 4Ks and 8 aces. Best month by rating: September 2026 at 1.25. Deavoid666 loses the most ELO on Mirage (−283 ELO, win rate 42%). Things go best in match 3 of the day (+197 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +197 ELO. Got weaker: Headshots −5 pp, ELO −149. Unchanged in recent months: K/R at 0.83, ADR at 87.2, Win rate at 54%. Last 30 days: 138 matches, win rate 48%, net ELO −524.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.