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Dead_Pan

Philippines
On FACEIT since 2026 103 matches tracked 35 matches in 30 days
Last updated:

How does Dead_Pan play?

Rating 1.15 (from 73 matches) K/R 0.86 ADR 93.7 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 73 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 56%+6 pp · Ø 50% better than 91%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.13+0.13 · Ø 1.00 better than 90%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (3.9%).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 94%
3K rounds 6.0%+2.1 pp · Ø 3.9% better than 97%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 13x 4K, 3 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 13%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 35%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.09, Headshots +8 pp
= Stayed the same
ADR at 94.5
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.88 (at the start 0.84). Well above the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
20 matches · 40% win rate

Dead_Pan loses the most ELO in match 3 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.02 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
45% better than 30%
0.88 better than 96%
95.7 better than 97%
1.18 better than 92%
60% of 164 duels better than 93%
36% of 14 situations better than 44%
Mirage23
61% better than 84%
0.91 better than 97%
99.3 better than 98%
1.20-
60% of 99 duels better than 93%
40% of 5 situations better than 55%
Ancient19
53% better than 59%
0.79 better than 82%
87.7 better than 87%
1.09 better than 83%
46% of 104 duels better than 30%
50% of 10 situations better than 81%
Anubis18
61% better than 79%
0.87 better than 98%
95.5 better than 98%
1.19-
48% of 93 duels better than 38%
33% of 3 situations better than 37%
Overpass6
50% -
0.69 -
73.8 -
0.80-
67% of 3 duels -
-
Nuke4
50% -
0.82 -
94.8 -
0.40-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dead_Pan plays

Across 103 matches Dead_Pan averages K/R 0.86 and ADR 93.7; the rating across the 73 rated matches is 1.15. Biggest strength: Rounds with first kill at 18%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 2.4, better than only 13% of level 7 players. Averages 18.5 kills per match with 53% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 39 of 73 matches the rating was 1.10 or higher (53%), in 22 it was below 0.90. In 39 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: November 2026 at 1.21. Dead_Pan loses the most ELO in match 3 of the day (±0 ELO, win rate 40%). Things go best on Dust 2 (+29 ELO, win rate 45%). Match no. 2 of the day goes best: 64% win rate, +29 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, Headshots +8 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 94.5. Last 30 days: 35 matches, win rate 54%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.