DeKa0406

Mongolia
On FACEIT since 2021 25 matches tracked
Last updated:

How does DeKa0406 play?

Rating 0.88 K/R 0.63 ADR 72.0 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 36%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,432 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

35% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 35%−16 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

13% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 13%−25 pp · Ø 38% better than 1%
Clutch 1v2 won 39%+17 pp · Ø 22% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 45%−2 pp · Ø 47% better than 37%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.86−0.14 · Ø 1.00 better than 6%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.9%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 26%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 2%
MVPs per match 1.9−0.3 · Ø 2.2 better than 13%
4Ks and aces 3x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 42%

Progress

One value per month, dashed line is the level 8 average
Whether DeKa0406 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.65
AugSepOctNov

Patterns

Soon this shows where DeKa0406 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.91 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
38% -
0.73 -
80.2 -
1.04-
39% of 28 duels -
14% of 7 situations -
Ancient7
29% -
0.61 -
72.1 -
0.81-
32% of 22 duels -
0% of 3 situations -
Mirage7
43% -
0.52 -
64.0 -
0.71-
28% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DeKa0406 plays

Across 25 matches DeKa0406 averages K/R 0.63, ADR 72.0 and a rating of 0.88. Most room to improve: Opening duels won at 35%, better than only 1% of level 8 players. Averages 13.0 kills per match with 45% headshots. In 5 of 25 matches the rating was 1.10 or higher (20%), in 13 it was below 0.90. In 25 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 9 matches, win rate 56%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.