DeIusioN

Russia
77 matches tracked 16 matches in 30 days
Last updated:

How does DeIusioN play?

Rating 1.18 K/R 0.84 ADR 89.9 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 77 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
Multi-killsClutcherDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 33%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 42%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 93%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.00).

Headshot rate 35%−11 pp · Ø 46% better than 5%
AWP share of kills 8%−2 pp · Ø 10% better than 46%
K/D 1.22+0.22 · Ø 1.00 better than 98%
Pistol kills per match 2.8
Knife kills 5 in 77 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.1%).

2K rounds 16.3%+3.2 pp · Ø 13.1% better than 98%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 88%
MVPs per match 2.4+0.1 · Ø 2.3 better than 78%
4Ks and aces 20x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 3%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 7 average
Whether DeIusioN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.87.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
21 matches · 43% win rate
In match 2 of the day +71 ELO
24 matches · 42% win rate

DeIusioN loses the most ELO on Ancient: −52 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
58% better than 76%
0.77 better than 76%
84.3 better than 75%
1.11 better than 86%
44% of 133 duels better than 18%
29% of 14 situations better than 25%
Ancient21
43% better than 25%
0.87 better than 96%
89.3 better than 90%
1.24 better than 99%
40% of 87 duels better than 8%
35% of 20 situations better than 37%
Nuke20
45% better than 20%
0.86 better than 90%
94.1 better than 95%
1.17 better than 87%
55% of 87 duels better than 72%
33% of 18 situations better than 34%
Inferno5
40% -
0.85 -
88.2 -
1.15-
62% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DeIusioN plays

Across 77 matches DeIusioN averages K/R 0.84, ADR 89.9 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 98% of level 7 players. Most room to improve: Utility damage per round at 1.6, better than only 3% of level 7 players. Averages 17.8 kills per match with 35% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 46 of 77 matches the rating was 1.10 or higher (60%), in 16 it was below 0.90. In 72 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.23. DeIusioN loses the most ELO on Ancient (−52 ELO, win rate 43%). Things go best on Dust 2 (+23 ELO, win rate 58%). Match no. 1 of the day goes best: 61% win rate, −50 ELO. Last 30 days: 16 matches, win rate 44%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.