De13th

Netherlands
FACEIT verified FACEIT verified On FACEIT since 2021 217 matches tracked 32 matches in 30 days
ELO ▼ 44
3,264
30-day peak: 3,313
Rank EU ▼ 1,061 places
#3,511
Netherlands #16 in Netherlands
30 days · prev. #2,450 · best #2,262
Last updated:

How does De13th play?

Rating 1.03 K/R 0.71 ADR 77.4 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 217 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6
Knife kills 2 in 217 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 32%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 30x 4K, 2 aces in 188 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.8).

Utility hit rate 34%+1 pp · Ø 33% better than 53%
Utility damage per round 5.2+1.4 · Ø 3.8 better than 85%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.01, ADR at 77.2, Headshots at 48%, Win rate at 55%, ELO at 3,264
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.70 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −10 ELO
21 matches · 57% win rate
From match 5 of the day +93 ELO
36 matches · 44% win rate
Between 18:00 and 24:00 +62 ELO, win rate 51%
On Tuesdays +63 ELO, win rate 42%

De13th loses the most ELO on Nuke: −10 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.15 · Ancient

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
56% better than 53%
0.79 better than 67%
86.4 better than 71%
1.12 better than 71%
57% of 134 duels better than 76%
44% of 36 situations better than 66%
Dust 241
44% better than 15%
0.66 better than 11%
71.3 better than 7%
0.93 better than 10%
50% of 111 duels better than 36%
32% of 28 situations better than 30%
Mirage38
58% better than 65%
0.71 better than 27%
76.2 better than 21%
1.05 better than 46%
45% of 107 duels better than 12%
36% of 33 situations better than 41%
Inferno27
74% better than 84%
0.73 better than 26%
78.7 better than 19%
1.07 better than 31%
51% of 78 duels better than 22%
47% of 17 situations better than 67%
Cache26
62% better than 58%
0.71 better than 17%
75.4 better than 14%
1.06 better than 33%
42% of 71 duels better than 5%
48% of 23 situations better than 68%
Anubis22
50% better than 33%
0.67 better than 13%
76.0 better than 20%
0.94 better than 13%
50% of 68 duels better than 36%
36% of 14 situations better than 44%
Nuke21
57% better than 51%
0.71 better than 26%
77.3 better than 26%
1.06 better than 44%
48% of 65 duels better than 24%
40% of 10 situations better than 53%

Compared with players on the same level who have at least 15 matches on the map.

How De13th plays

Across 217 matches De13th averages K/R 0.71, ADR 77.4 and a rating of 1.03. Biggest strength: Utility damage per round at 5.2, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Inferno with a 74% win rate in 27 matches. In 82 of 217 matches the rating was 1.10 or higher (38%), in 88 it was below 0.90. In 188 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. De13th loses the most ELO on Nuke (−10 ELO, win rate 57%). Things go best on Mirage (+119 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, +21 ELO. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 77.2, Headshots at 48%, Win rate at 55%, ELO at 3,264. Last 30 days: 32 matches, win rate 50%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.