Db9V0L666

Japan
On FACEIT since 2020 142 matches tracked 65 matches in 30 days
ELO ▲ 85
2,316
30-day peak: 2,316
Rank EU
#100,803
Japan #2,788 in Japan
Last updated:
Next update possible in 1h 47m

How does Db9V0L666 play?

Rating 0.96 K/R 0.65 ADR 73.2 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 24x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Db9V0L666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.69
AugSepOctNov

Best month: August 2026 with 0.71.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −63 ELO
30 matches · 53% win rate
On Dust 2 −36 ELO
47 matches · 51% win rate
Between 18:00 and 24:00 −60 ELO, win rate 49%
On Fridays +58 ELO, win rate 42%

Db9V0L666 loses the most ELO on Anubis: −63 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.25 · Anubis
  3. Most kills in a match: 36 · Nuke
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
51% better than 46%
0.66 better than 13%
73.5 better than 13%
0.97 better than 25%
44% of 220 duels better than 14%
32% of 44 situations better than 31%
Anubis30
53% right on the average
0.58 better than 1%
66.1 better than 1%
0.93 better than 15%
43% of 136 duels better than 11%
45% of 22 situations better than 71%
Ancient21
48% better than 34%
0.68 better than 20%
77.1 better than 27%
0.90 better than 12%
47% of 81 duels better than 25%
21% of 14 situations better than 13%
Mirage19
47% better than 30%
0.62 better than 5%
72.0 better than 10%
0.88 better than 6%
44% of 72 duels better than 13%
18% of 11 situations better than 5%
Cache12
67% -
0.70 -
75.7 -
1.03-
43% of 53 duels -
25% of 8 situations -
Nuke10
60% -
0.73 -
78.2 -
1.05-
55% of 29 duels -
50% of 8 situations -
Inferno3
100% -
0.96 -
105.2 -
1.41-
80% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Db9V0L666 plays

Across 142 matches Db9V0L666 averages K/R 0.65, ADR 73.2 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 43% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 47 of 142 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 142 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Db9V0L666 loses the most ELO on Anubis (−63 ELO, win rate 53%). Things go best in match 3 of the day (−6 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, −6 ELO. Last 30 days: 65 matches, win rate 54%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.