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Dazerol

Mexico
On FACEIT since 2024 89 matches tracked
Last updated:

How does Dazerol play?

Rating 1.09 (from 69 matches) K/R 0.81 ADR 87.4 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 69 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More damage per round than the level 5 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

Level 5

Compared with 1,310 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 16% no comparison
Opening duels won 46% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 22% no comparison
Clutch kills per match 0.8 no comparison

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.96).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 2% no comparison
K/D 1.08+0.12 · Ø 0.96 better than 88%
Pistol kills per match 2.6
Knife kills 2 in 89 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 14.4% no comparison
3K rounds 7.2% no comparison
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 1x 4K, 0 aces in 14 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 29% no comparison
Utility damage per round 3.6 no comparison
Enemies flashed per round 0.14 no comparison
Deaths per round 75%+2 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 5 average
Whether Dazerol is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 57 before.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.95.

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −12 ELO
40 matches · 43% win rate
In match 2 of the day +104 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 +26 ELO, win rate 39%

Dazerol loses the most ELO on Dust 2: −12 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
43% better than 27%
0.79 better than 84%
86.0 better than 85%
1.04 better than 69%
51% of 202 duels better than 58%
46% of 13 situations better than 77%
Mirage20
55% better than 71%
0.85 better than 95%
89.2 better than 92%
1.18 better than 95%
54% of 94 duels better than 74%
20% of 5 situations better than 10%
Ancient10
50% -
0.77 -
87.2 -
0.96-
46% of 26 duels -
50% of 2 situations -
Nuke8
38% -
0.74 -
80.4 -
1.02-
30% of 10 duels -
100% of 2 situations -
Cache4
75% -
0.92 -
101.7 -
1.28-
42% of 38 duels -
50% of 2 situations -
Inferno4
75% -
0.82 -
89.7 -
0.99-
29% of 17 duels -
0% of 1 situations -
Anubis3
67% -
0.90 -
88.0 -
1.38-
63% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dazerol plays

Across 89 matches Dazerol averages K/R 0.81 and ADR 87.4; the rating across the 69 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 87.4, better than 93% of level 5 players. Averages 17.2 kills per match with 45% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. In 33 of 69 matches the rating was 1.10 or higher (48%), in 24 it was below 0.90. In 14 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. Dazerol loses the most ELO on Dust 2 (−12 ELO, win rate 43%). Things go best on Mirage (+97 ELO, win rate 55%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.