Dayness228

Belarus
On FACEIT since 2026 92 matches tracked 51 matches in 30 days
ELO ▲ 420
2,124
30-day peak: 2,124
Rank EU
#177,051
Belarus #4,147 in Belarus
Last updated:

How does Dayness228 play?

Rating 1.19 K/R 0.87 ADR 93.7 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 92 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 10% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.0
Knife kills 1 in 92 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 28x 4K, 5 aces in 92 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +13 pp, ELO +1,268, Clutch 1v1 +9 pp
= Stayed the same
K/R at 0.87, Rating at 1.19, ADR at 93.7, Win rate at 55%
▼ Got worse
First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.87 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
36 matches · 56% win rate
From match 5 of the day −24 ELO
31 matches · 48% win rate

Dayness228 loses the most ELO on Mirage: −25 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Mirage
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 40 · Mirage
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 68%
0.89 better than 94%
95.5 better than 95%
1.22 better than 92%
57% of 203 duels better than 83%
33% of 21 situations better than 37%
Dust 220
55% better than 68%
0.81 better than 79%
90.4 better than 87%
1.11 better than 73%
46% of 96 duels better than 22%
29% of 7 situations better than 24%
Ancient12
42% -
0.81 -
89.2 -
1.06-
53% of 73 duels -
0% of 4 situations -
Anubis10
70% -
0.91 -
92.4 -
1.28-
59% of 68 duels -
14% of 7 situations -
Nuke7
57% -
0.89 -
98.0 -
1.17-
47% of 45 duels -
50% of 4 situations -
Cache5
60% -
0.96 -
96.7 -
1.37-
55% of 44 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dayness228 plays

Across 92 matches Dayness228 averages K/R 0.87, ADR 93.7 and a rating of 1.19. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 47% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 51 of 92 matches the rating was 1.10 or higher (55%), in 32 it was below 0.90. In 92 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: August 2026 at 1.22. Dayness228 loses the most ELO on Mirage (−25 ELO, win rate 56%). Improved over the last three months: Headshots +13 pp, ELO +1,268, Clutch 1v1 +9 pp. Got weaker: First kills −3 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.19, ADR at 93.7, Win rate at 55%. Last 30 days: 51 matches, win rate 59%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.