Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Dayamas

Indonesia
On FACEIT since 2022 128 matches tracked 35 matches in 30 days
ELO ▲ 45
2,628
30-day peak: 2,628
Rank SEA ▼ 28 places
#764
Indonesia #82 in Indonesia
30 days · prev. #736 · best #706
Last updated:

How does Dayamas play?

Rating 1.01 K/R 0.71 ADR 78.1 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 128 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.03−0.02 · Ø 1.05 better than 40%
Pistol kills per match 2.5
Knife kills 1 in 128 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.6%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 12%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 10x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +51
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 78.0
▼ Got worse
Win rate −9 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
27 matches · 48% win rate
In match 1 of the day −28 ELO
37 matches · 38% win rate
Between 12:00 and 18:00 −25 ELO, win rate 50%

Dayamas loses the most ELO on Mirage: −68 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis
  4. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
54% better than 53%
0.69 better than 21%
76.9 better than 23%
0.98 better than 26%
51% of 171 duels better than 44%
24% of 29 situations better than 17%
Mirage27
48% better than 32%
0.69 better than 23%
75.4 better than 20%
0.96 better than 22%
47% of 125 duels better than 23%
50% of 18 situations better than 82%
Anubis21
57% better than 63%
0.71 better than 29%
81.9 better than 51%
1.00 better than 31%
48% of 69 duels better than 27%
63% of 8 situations better than 93%
Dust 216
50% better than 40%
0.75 right on the average
78.8 better than 35%
1.04 better than 46%
48% of 56 duels better than 29%
53% of 17 situations better than 84%
Inferno12
83% -
0.93 -
91.3 -
1.32-
55% of 49 duels -
40% of 10 situations -
Cache9
56% -
0.64 -
70.7 -
0.89-
29% of 41 duels -
0% of 2 situations -
Aim_map_faceit3
67% -
0.55 -
68.1 -
0.90-
55% of 64 duels -
55% of 64 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dayamas plays

Across 128 matches Dayamas averages K/R 0.71, ADR 78.1 and a rating of 1.01. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 61% headshots. The strongest map is Inferno with a 83% win rate in 12 matches. In 51 of 128 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 98 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. Dayamas loses the most ELO on Mirage (−68 ELO, win rate 48%). Things go best from match 5 of the day (−5 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, −5 ELO. Improved over the last three months: Headshots +2 pp, ELO +51. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 78.0. Last 30 days: 35 matches, win rate 54%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.