DavidPoprad

Slovakia
On FACEIT since 2021 152 matches tracked 57 matches in 30 days
ELO ▲ 182
2,105
30-day peak: 2,155
Rank EU
#190,256
Slovakia #1,038 in Slovakia
Last updated:

How does DavidPoprad play?

Rating 0.99 (from 102 matches) K/R 0.76 ADR 82.9 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 102 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 3.3
Zeus kills2 in 152 matches
Knife kills 11 in 152 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 17x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +236
= Stayed the same
Headshots at 52%, Win rate at 49%
▼ Got worse
K/R −0.11, Rating −0.26, ADR −11.6

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.85. Last 3 months: 0.73 (at the start 0.84). Just below the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
24 matches · 58% win rate
From match 5 of the day −42 ELO
48 matches · 44% win rate
Between 12:00 and 18:00 +43 ELO, win rate 40%
On Tuesdays ±0 ELO, win rate 41%

DavidPoprad loses the most ELO on Dust 2: −56 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Dust 2
  3. Highest rating in a match: 2.17 · Anubis
  4. Most kills in a match: 40 · Mirage
  5. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
45% better than 24%
0.79 better than 73%
86.2 better than 76%
1.01 better than 43%
53% of 204 duels better than 61%
33% of 18 situations better than 36%
Dust 224
58% better than 75%
0.69 better than 26%
76.7 better than 28%
0.91 better than 14%
42% of 88 duels better than 9%
18% of 17 situations better than 8%
Cache22
64% better than 73%
0.82 better than 84%
85.8 better than 73%
1.02 right on the average
53% of 68 duels better than 60%
33% of 9 situations better than 38%
Inferno21
52% better than 41%
0.78 better than 68%
86.6 better than 75%
1.08 better than 61%
55% of 87 duels better than 70%
22% of 9 situations better than 12%
Anubis12
50% -
0.69 -
77.5 -
0.88-
59% of 32 duels -
50% of 6 situations -
Nuke12
33% -
0.74 -
75.4 -
1.00-
38% of 37 duels -
25% of 4 situations -
Ancient11
36% -
0.76 -
83.0 -
0.98-
58% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DavidPoprad plays

Across 152 matches DavidPoprad averages K/R 0.76 and ADR 82.9; the rating across the 102 rated matches is 0.99. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 39 of 102 matches the rating was 1.10 or higher (38%), in 43 it was below 0.90. In 89 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: May 2026 at 1.76. DavidPoprad loses the most ELO on Dust 2 (−56 ELO, win rate 58%). Things go best in match 2 of the day (+81 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +81 ELO. Improved over the last three months: ELO +236. Got weaker: K/R −0.11, Rating −0.26, ADR −11.6. Unchanged in recent months: Headshots at 52%, Win rate at 49%. Last 30 days: 57 matches, win rate 51%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.