Davi071

Uzbekistan
On FACEIT since 2025 176 matches tracked 60 matches in 30 days
ELO ▲ 14
2,021
30-day peak: 2,071
Rank EU
#240,944
Uzbekistan #1,541 in Uzbekistan
Last updated:

How does Davi071 play?

Rating 1.11 K/R 0.81 ADR 88.4 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 176 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 2.7
Knife kills 8 in 176 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 42x 4K, 2 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +537
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.11, Rating −0.17, ADR −9.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.97. Last 3 months: 0.76 (at the start 0.87). Just above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −45 ELO
20 matches · 50% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 43%
On Saturdays +17 ELO, win rate 43%

Davi071 loses the most ELO on Nuke: −45 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 37 · Mirage
  5. Highest rating in a match: 2.71 · Nuke

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
55% better than 63%
0.82 better than 81%
88.8 better than 83%
1.11 better than 75%
58% of 329 duels better than 86%
38% of 34 situations right on the average
Dust 234
62% better than 85%
0.77 better than 67%
86.5 better than 76%
1.07 better than 65%
61% of 169 duels better than 93%
47% of 17 situations better than 78%
Anubis25
56% better than 67%
0.89 better than 96%
94.7 better than 95%
1.23 better than 94%
61% of 104 duels better than 94%
35% of 17 situations better than 43%
Ancient24
38% better than 11%
0.71 better than 33%
82.7 better than 57%
0.96 better than 28%
38% of 112 duels better than 2%
43% of 14 situations better than 65%
Nuke20
50% better than 36%
0.85 better than 83%
87.1 better than 72%
1.20 better than 84%
51% of 78 duels better than 45%
33% of 15 situations better than 37%
Cache8
63% -
0.91 -
94.4 -
1.20-
63% of 57 duels -
50% of 6 situations -
Inferno3
67% -
0.66 -
81.9 -
0.89-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Davi071 plays

Across 176 matches Davi071 averages K/R 0.81, ADR 88.4 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 88.4, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Dust 2 with a 62% win rate in 34 matches. In 78 of 176 matches the rating was 1.10 or higher (44%), in 58 it was below 0.90. In 155 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: July 2026 at 1.34. Davi071 loses the most ELO on Nuke (−45 ELO, win rate 50%). Things go best on Anubis (+76 ELO, win rate 56%). Match no. 1 of the day goes best: 59% win rate, −22 ELO. Improved over the last three months: Headshots +5 pp, ELO +537. Got weaker: K/R −0.11, Rating −0.17, ADR −9.2. Unchanged in recent months: Win rate at 54%. Last 30 days: 60 matches, win rate 48%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.