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Datze_

Argentina
On FACEIT since 2017 121 matches tracked
ELO
2,089
Peak across recorded matches: 2,125
Rank SA ▼ 641 places
#5,213
Argentina #1,646 in Argentina
30 days · prev. #4,572 · best #4,572
Last updated:

How does Datze_ play?

Rating 1.35 (from 101 matches) K/R 0.97 ADR 105.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.55 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 101 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 22% of rounds and so well above the average (10%).

Rounds with first kill 22%+12 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 97%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 3.8
Knife kills 3 in 121 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.3).

2K rounds 17.6%+4.2 pp · Ø 13.4% better than 99%
3K rounds 7.6%+3.5 pp · Ø 4.1% better than 99%
MVPs per match 3.8+1.5 · Ø 2.3 better than 99%
4Ks and aces 28x 4K, 6 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
ELO at 2,088
▼ Got worse
K/R −0.13, Rating −0.28, ADR −14.5, Win rate −19 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: August 2026 with 1.00. Last 3 months: 0.87 (at the start 1.00). Well above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
51 matches · 45% win rate
On Cache −5 ELO
21 matches · 38% win rate

Datze_ loses the most ELO on Mirage: −43 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Vertigo
  2. Most kills in a match: 51 · Mirage
  3. Longest win streak: 5 wins in a row · Cache
  4. Highest rating in a match: 3.11 · Inferno

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
45% better than 25%
1.05 better than 99%
113.0 better than 99%
1.50 better than 99%
60% of 368 duels better than 90%
25% of 16 situations better than 15%
Cache21
38% -
0.94 -
103.8 -
1.28-
57% of 147 duels -
36% of 11 situations -
Ancient19
42% better than 22%
0.87 better than 93%
93.6 better than 94%
1.12 better than 78%
56% of 106 duels better than 77%
60% of 5 situations better than 91%
Anubis17
41% better than 18%
0.91 better than 97%
103.0 better than 99%
1.30 better than 98%
57% of 104 duels better than 79%
25% of 8 situations better than 20%
Vertigo8
50% -
0.89 -
95.6 -
1.14-
49% of 80 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Datze_ plays

Across 121 matches Datze_ averages K/R 0.97 and ADR 105.7; the rating across the 101 rated matches is 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 21.8 kills per match with 61% headshots. The strongest map is Mirage with a 45% win rate in 51 matches. In 64 of 101 matches the rating was 1.10 or higher (63%), in 18 it was below 0.90. In 73 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: June 2026 at 1.48. Datze_ loses the most ELO on Mirage (−43 ELO, win rate 45%). Things go best in match 2 of the day (±0 ELO, win rate 49%). Match no. 2 of the day goes best: 49% win rate. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.13, Rating −0.28, ADR −14.5, Win rate −19 pp. Unchanged in recent months: ELO at 2,088.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.