Darwin

United Kingdom
FACEIT verified FACEIT verified On FACEIT since 2014 283 matches tracked 104 matches in 30 days
Last updated:

How does Darwin play?

Rating 0.95 (from 279 matches) K/R 0.68 ADR 76.7 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 279 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.96−0.05 · Ø 1.01 better than 31%
Pistol kills per match 2.4 from the last 279
Knife kills 2 in 279 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 35%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 15%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 28x 4K, 1 ace in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.9
= Stayed the same
Headshots at 43%, Win rate at 45%
▼ Got worse
ELO −231

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.69 (at the start 0.64). Slightly below the average (0.73).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −109 ELO
70 matches · 46% win rate
On Ancient −51 ELO
58 matches · 48% win rate
On Saturdays −46 ELO, win rate 38%

Darwin loses the most ELO on Inferno: −109 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 63 · Anubis
  2. Highest rating in a match: 1.97 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno70
46% better than 23%
0.72 better than 43%
80.5 better than 47%
0.98 better than 32%
57% of 196 duels better than 75%
31% of 51 situations better than 35%
Anubis68
50% right on the average
0.66 better than 17%
74.9 better than 18%
0.92 better than 18%
48% of 168 duels better than 34%
39% of 59 situations better than 51%
Ancient58
48% better than 43%
0.65 better than 13%
73.0 better than 14%
0.93 better than 24%
46% of 156 duels better than 22%
32% of 41 situations better than 38%
Mirage51
45% better than 29%
0.68 better than 25%
75.8 better than 27%
0.95 better than 29%
53% of 135 duels better than 64%
34% of 35 situations better than 41%
Nuke16
31% better than 3%
0.73 better than 40%
81.2 better than 51%
0.97 better than 25%
54% of 41 duels better than 60%
8% of 12 situations better than 3%
Cache11
55% -
0.68 -
77.6 -
0.95-
50% of 34 duels -
43% of 7 situations -
Vertigo4
25% -
0.81 -
85.5 -
1.06-
67% of 18 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Darwin plays

Across 283 matches Darwin averages K/R 0.68 and ADR 76.7; the rating across the 279 rated matches is 0.95. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 80 of 279 matches the rating was 1.10 or higher (29%), in 129 it was below 0.90. In 218 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. Darwin loses the most ELO on Inferno (−109 ELO, win rate 46%). Things go best from match 5 of the day (+26 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +26 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.9. Got weaker: ELO −231. Unchanged in recent months: Headshots at 43%, Win rate at 45%. Last 30 days: 104 matches, win rate 46%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.