Darling_

Thailand
On FACEIT since 2020 252 matches tracked 61 matches in 30 days
Last updated:

How does Darling_ play?

Rating 1.00 K/R 0.73 ADR 81.5 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 49%−1 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 47%−1 pp · Ø 48% better than 42%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 0.98−0.04 · Ø 1.02 better than 38%
Pistol kills per match 2.5
Knife kills 1 in 252 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 76%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 2 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 45%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 19%
Deaths per round 74%+2 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +4.2, ELO +88
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.73).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
69 matches · 42% win rate
On Mirage −25 ELO
77 matches · 60% win rate
On Tuesdays −30 ELO, win rate 31%

Darling_ loses the most ELO on Dust 2: −45 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.09 · Dust 2
  4. Longest win streak: 6 wins in a row · Cache
  5. Reached level 10 · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
60% better than 82%
0.78 better than 75%
83.9 better than 71%
1.08 better than 73%
50% of 389 duels right on the average
36% of 45 situations better than 47%
Dust 269
42% better than 21%
0.71 better than 42%
80.3 better than 52%
0.97 better than 34%
44% of 333 duels better than 16%
36% of 47 situations better than 44%
Ancient47
53% better than 57%
0.71 better than 40%
82.3 better than 62%
0.95 better than 30%
50% of 199 duels better than 45%
21% of 24 situations better than 13%
Anubis38
34% better than 6%
0.66 better than 18%
76.2 better than 30%
0.90 better than 14%
47% of 181 duels better than 30%
35% of 26 situations better than 42%
Cache8
63% -
0.75 -
80.3 -
1.07-
61% of 33 duels -
67% of 3 situations -
Inferno7
0% -
0.76 -
81.4 -
1.03-
47% of 43 duels -
80% of 5 situations -
Nuke6
50% -
0.84 -
93.0 -
1.15-
53% of 32 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Darling_ plays

Across 252 matches Darling_ averages K/R 0.73, ADR 81.5 and a rating of 1.00. Biggest strength: 3K rounds at 4.6%, better than 76% of level 9 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Mirage with a 60% win rate in 77 matches. In 87 of 252 matches the rating was 1.10 or higher (35%), in 102 it was below 0.90. In 184 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: November 2026 at 1.20. Darling_ loses the most ELO on Dust 2 (−45 ELO, win rate 42%). Things go best on Anubis (+31 ELO, win rate 34%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.2, ELO +88. Got weaker: Headshots −2 pp, Win rate −4 pp. Last 30 days: 61 matches, win rate 44%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.