Darkz-

USA
On FACEIT since 2023 311 matches tracked 71 matches in 30 days
ELO ▲ 463
2,511
30-day peak: 2,564
Rank NA ▲ 3,803 places
#1,595
USA #851 in USA
30 days · prev. #5,398 · best #1,341
Last updated:

How does Darkz- play?

Rating 1.05 K/R 0.77 ADR 82.3 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 311 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.03−0.01 · Ø 1.04 better than 41%
Pistol kills per match 2.8
Knife kills 2 in 311 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 57%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 50x 4K, 7 aces in 248 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 7%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +10 pp, ELO +872
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 81.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −56 ELO
31 matches · 52% win rate
On Cache −22 ELO
39 matches · 51% win rate
Between 12:00 and 18:00 −3 ELO, win rate 43%
On Sundays +50 ELO, win rate 47%

Darkz- loses the most ELO on Inferno: −56 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Recorded match no. 250 · Mirage
  3. Reached level 10 · Nuke
  4. Most kills in a match: 41 · Nuke
  5. Highest rating in a match: 2.85 · Cache

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
53% better than 53%
0.74 better than 46%
79.1 better than 38%
1.00 better than 35%
52% of 429 duels right on the average
23% of 48 situations better than 11%
Dust 268
56% better than 62%
0.78 better than 65%
83.3 better than 60%
1.06 better than 54%
54% of 322 duels better than 63%
45% of 29 situations better than 70%
Cache39
51% -
0.88 -
93.7 -
1.21-
58% of 175 duels -
42% of 19 situations -
Inferno31
52% better than 34%
0.71 better than 23%
76.3 better than 15%
0.96 better than 11%
51% of 122 duels better than 37%
47% of 17 situations better than 70%
Ancient29
48% better than 33%
0.78 better than 65%
81.1 better than 45%
1.09 better than 65%
57% of 120 duels better than 79%
25% of 20 situations better than 18%
Anubis28
54% better than 52%
0.72 better than 36%
78.3 better than 31%
0.97 better than 21%
50% of 107 duels better than 37%
36% of 14 situations better than 45%
Nuke21
62% better than 70%
0.82 better than 78%
86.2 better than 71%
1.09 better than 65%
54% of 83 duels better than 56%
33% of 18 situations better than 37%
Vertigo7
29% -
0.79 -
85.3 -
1.06-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Darkz- plays

Across 311 matches Darkz- averages K/R 0.77, ADR 82.3 and a rating of 1.05. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 59% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 126 of 311 matches the rating was 1.10 or higher (41%), in 111 it was below 0.90. In 248 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. Darkz- loses the most ELO on Inferno (−56 ELO, win rate 52%). Things go best on Mirage (+114 ELO, win rate 53%). Match no. 2 of the day goes best: 65% win rate, +93 ELO. Improved over the last three months: Headshots +4 pp, Win rate +10 pp, ELO +872. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 81.5. Last 30 days: 71 matches, win rate 58%, net ELO +216.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.