Darkness7771

Turkey
On FACEIT since 2026 23 matches tracked 13 matches in 30 days
Last updated:

How does Darkness7771 play?

Rating 0.87 K/R 0.67 ADR 71.2 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 30%
Rating distribution from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 4% normal 0.90 to 1.09 9% weak 0.75 to 0.89 26% very weak below 0.75 43%
better than most on level 1 about average weaker than most
Level 1

Compared with 286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well above the average (8%).

Rounds with first kill 10%+2 pp · Ø 8% better than 71%
Opening duels won 48%+5 pp · Ø 43% better than 71%

Clutch

Average
Last one alive

46% of 1v1s won and so well above the average (36%).

Clutch 1v1 won 46%+10 pp · Ø 36% better than 93%
Clutch 1v2 won 14%−4 pp · Ø 18% better than 31%
Clutch kills per match 0.8−0.4 · Ø 1.2 better than 9%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (38%).

Headshot rate 28%−10 pp · Ø 38% better than 4%
AWP share of kills 16%+7 pp · Ø 9% better than 74%
K/D 0.87+0.08 · Ø 0.79 better than 64%
Pistol kills per match 1.4

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so well above the average (1.6).

2K rounds 12.8%+2.1 pp · Ø 10.7% better than 80%
3K rounds 3.1%+0.4 pp · Ø 2.7% better than 64%
MVPs per match 2.3+0.7 · Ø 1.6 better than 89%
4Ks and aces 0x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.17).

Utility hit rate 30%−1 pp · Ø 31% better than 45%
Utility damage per round 3.1+0.5 · Ø 2.6 better than 53%
Enemies flashed per round 0.08−0.09 · Ø 0.17 better than 19%
Deaths per round 77%0 pp · Ø 77% right on the average

Patterns

Soon this shows where Darkness7771 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 21 · Dust 2
  3. Highest rating in a match: 1.89 · Dust 2

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
58% -
0.73 -
74.2 -
0.98-
50% of 44 duels -
71% of 7 situations -
Mirage5
40% -
0.63 -
69.3 -
0.80-
50% of 26 duels -
0% of 2 situations -
Ancient3
67% -
0.57 -
68.4 -
0.74-
38% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Darkness7771 plays

Across 23 matches Darkness7771 averages K/R 0.67, ADR 71.2 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 46%, better than 93% of level 1 players. Most room to improve: Headshot rate at 28%, better than only 4% of level 1 players. Averages 14.0 kills per match with 28% headshots. In 5 of 23 matches the rating was 1.10 or higher (22%), in 16 it was below 0.90. Last 30 days: 13 matches, win rate 69%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.