Darkes1

Turkey
On FACEIT since 2015 47 matches tracked 26 matches in 30 days
ELO
2,083
Rank EU
#197,235
Turkey #5,601 in Turkey
Last updated:

How does Darkes1 play?

Rating 1.20 K/R 0.84 ADR 84.4 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 47 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

68% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 68%+17 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 99%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.26+0.23 · Ø 1.03 better than 96%
Pistol kills per match 3.2
Knife kills 1 in 47 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 95%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 8x 4K, 2 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 45%+10 pp · Ø 35% better than 95%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Darkes1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 29 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.80
JulAugSepOctNov

Best month: July 2026 with 0.85.

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
68% better than 95%
0.86 better than 91%
85.1 better than 73%
1.25 better than 94%
63% of 83 duels better than 96%
45% of 11 situations better than 71%
Inferno11
82% -
0.80 -
83.9 -
1.17-
71% of 51 duels -
80% of 5 situations -
Dust 29
78% -
0.91 -
91.9 -
1.31-
66% of 38 duels -
40% of 5 situations -
Ancient3
67% -
0.66 -
63.5 -
0.89-
33% of 3 duels -
0% of 2 situations -
Cache3
0% -
0.68 -
75.7 -
0.86-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Darkes1 plays

Across 47 matches Darkes1 averages K/R 0.84, ADR 84.4 and a rating of 1.20. Biggest strength: Opening duels won at 68%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 56% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 28 of 47 matches the rating was 1.10 or higher (60%), in 12 it was below 0.90. In 31 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.21. Last 30 days: 26 matches, win rate 73%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.