Dark_Cloudzy
Compared with 641 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average40% of 1v1s won and so just above the average (38%).
Weapons and aim
Average53% headshots and so well above the average (43%).
Impact
AverageExactly 2 kills in 14.3% of rounds and so clearly above the average (12.6%).
Utility and deaths
Average5.9 utility damage per round and so well above the average (3.7).
Progress
One value per month, dashed line is the level 4 averageSep 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.66 (at the start 0.79). Slightly below the average (0.69).
Rating, 1.00 is an average match
Last 3 months: 0.87 (at the start 1.07). Clearly below the average (0.96).
Damage per round (ADR)
Last 3 months: 74.1 (at the start 88.6). Slightly below the average (77.1).
Share of headshot kills
Last 3 months: 58% (at the start 48%). Well above the average (43%).
Matches won (win rate)
Last 3 months: 43% (at the start 64%). Clearly below the average (47%).
Last 3 months: 997 (at the start 1,024).
Rounds with first kill
Last 3 months: 9% (at the start 12%). Clearly below the average (10%).
1v1 clutches won
Last 3 months: 31% (at the start 56%). Clearly below the average (38%).
Patterns
Records and milestones
from recorded matches- Most kills in a match: 26 · Inferno
- Highest rating in a match: 1.67 · Cache
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dark_Cloudzy plays
Across 43 matches Dark_Cloudzy averages K/R 0.73, ADR 81.6 and a rating of 0.98. Biggest strength: Headshot rate at 53%, better than 92% of level 4 players. Most room to improve: Deaths per round at 76%, better than only 23% of level 4 players. Averages 16.0 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 10 matches. In 14 of 43 matches the rating was 1.10 or higher (33%), in 17 it was below 0.90. In 43 matches with detailed stats: 8 4Ks and 0 aces. Improved over the last three months: Headshots +10 pp. Got weaker: K/R −0.13, Rating −0.20, ADR −14.5, Win rate −21 pp, First kills −3 pp, Clutch 1v1 −25 pp. Unchanged in recent months: ELO at 997.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.