DarkHellCZEE

Czech Republic
On FACEIT since 2015 513 matches tracked 217 matches in 30 days
ELO ▲ 58
2,522
30-day peak: 2,638
Rank EU
#57,307
Czech Republic #422 in Czech Republic
Last updated:
Next update possible in 29m 19s

How does DarkHellCZEE play?

Rating 1.04 K/R 0.76 ADR 84.7 from 513 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (418 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.6 from the last 138

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 59%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 93x 4K, 12 aces in 418 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 68%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 49%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +72
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 85.3, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −191 ELO
34 matches · 59% win rate
On Anubis −83 ELO
23 matches · 39% win rate
On Fridays −43 ELO, win rate 38%

DarkHellCZEE loses the most ELO on Dust 2: −191 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.84 · Anubis

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 39%
0.75 right on the average
84.5 better than 65%
1.02 better than 43%
49% of 236 duels better than 35%
36% of 25 situations better than 42%
Dust 234
59% better than 73%
0.76 better than 57%
89.3 better than 83%
1.03 better than 45%
58% of 214 duels better than 82%
33% of 18 situations better than 36%
Anubis23
39% better than 8%
0.65 better than 8%
75.2 better than 17%
0.89 better than 6%
47% of 117 duels better than 23%
50% of 14 situations better than 80%
Cache17
53% -
0.76 -
84.9 -
1.04-
54% of 114 duels -
40% of 10 situations -
Ancient16
56% better than 59%
0.69 better than 22%
77.4 better than 26%
0.93 better than 15%
55% of 85 duels better than 70%
29% of 7 situations better than 25%

Compared with players on the same level who have at least 15 matches on the map.

How DarkHellCZEE plays

Across 513 matches DarkHellCZEE averages K/R 0.76, ADR 84.7 and a rating of 1.04. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 48 of 138 matches the rating was 1.10 or higher (35%), in 53 it was below 0.90. In 418 matches with detailed stats: 93 4Ks and 12 aces. Best month by rating: August 2026 at 1.11. DarkHellCZEE loses the most ELO on Dust 2 (−191 ELO, win rate 59%). Improved over the last three months: Headshots +5 pp, ELO +72. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 85.3, Win rate at 50%. Last 30 days: 217 matches, win rate 51%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.