Dariusx107

Romania
On FACEIT since 2026 251 matches tracked 103 matches in 30 days
ELO ▲ 472
2,059
30-day peak: 2,106
Rank EU
#215,097
Romania #2,698 in Romania
Last updated:

How does Dariusx107 play?

Rating 1.04 K/R 0.76 ADR 84.4 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 251 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.0
Knife kills 5 in 251 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 50x 4K, 8 aces in 233 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +597
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.06, Rating −0.11, ADR −6.1

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −93 ELO
63 matches · 51% win rate
On Cache −25 ELO
20 matches · 55% win rate
On Thursdays +26 ELO, win rate 40%

Dariusx107 loses the most ELO on Mirage: −93 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Reached level 10 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.56 · Nuke
  5. Most kills in a match: 52 · Ancient

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
51% better than 48%
0.76 better than 61%
85.6 better than 73%
1.03 right on the average
57% of 341 duels better than 82%
42% of 36 situations better than 62%
Dust 248
56% better than 67%
0.70 better than 30%
80.8 better than 51%
0.96 better than 26%
45% of 250 duels better than 20%
52% of 27 situations better than 86%
Ancient41
56% better than 66%
0.79 better than 74%
86.4 better than 76%
1.10 better than 75%
55% of 228 duels better than 73%
47% of 30 situations better than 72%
Anubis34
50% better than 43%
0.78 better than 67%
84.5 better than 69%
1.04 right on the average
55% of 159 duels better than 69%
29% of 21 situations better than 27%
Cache20
55% -
0.74 -
85.0 -
1.01-
46% of 99 duels -
14% of 7 situations -
Nuke20
40% better than 9%
0.74 better than 44%
80.7 better than 47%
1.04 better than 45%
49% of 94 duels better than 32%
25% of 8 situations better than 16%
Inferno19
53% better than 44%
0.82 better than 80%
87.4 better than 76%
1.16 better than 80%
47% of 89 duels better than 22%
50% of 12 situations better than 77%
Vertigo6
33% -
0.81 -
88.2 -
1.14-
57% of 30 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dariusx107 plays

Across 251 matches Dariusx107 averages K/R 0.76, ADR 84.4 and a rating of 1.04. Most room to improve: Deaths per round at 75%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Ancient with a 56% win rate in 41 matches. In 102 of 251 matches the rating was 1.10 or higher (41%), in 95 it was below 0.90. In 233 matches with detailed stats: 50 4Ks and 8 aces. Best month by rating: July 2026 at 1.18. Dariusx107 loses the most ELO on Mirage (−93 ELO, win rate 51%). Things go best on Ancient (+94 ELO, win rate 56%). Improved over the last three months: Win rate +10 pp, ELO +597. Got weaker: K/R −0.06, Rating −0.11, ADR −6.1. Unchanged in recent months: Headshots at 49%. Last 30 days: 103 matches, win rate 55%, net ELO +168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.