Dardushii

Japan
On FACEIT since 2023 97 matches tracked 27 matches in 30 days
Last updated:
Next update possible in 9m 10s

How does Dardushii play?

Rating 1.23 (from 47 matches) K/R 0.81 ADR 84.1 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 47 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 38% good 1.10 to 1.29 28% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (49%).

Headshot rate 65%+16 pp · Ø 49% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.18+0.15 · Ø 1.03 better than 90%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 18x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +9.4, Win rate +15 pp
= Stayed the same
ELO at 2,048
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.85
JanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.92. Last 3 months: 0.86 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +15 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Ancient
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
40% better than 12%
0.81 better than 79%
84.5 better than 68%
1.33-
65% of 48 duels better than 98%
36% of 22 situations better than 43%
Ancient21
62% better than 84%
0.84 better than 89%
85.1 better than 70%
1.34-
76% of 42 duels better than 99%
50% of 8 situations better than 79%
Dust 221
48% better than 38%
0.77 better than 64%
79.2 better than 42%
1.07-
56% of 36 duels better than 77%
60% of 5 situations better than 94%
Anubis16
63% better than 83%
0.83 better than 88%
86.5 better than 77%
1.11-
56% of 32 duels better than 74%
33% of 6 situations better than 40%
Inferno6
50% -
0.84 -
85.1 -
1.24-
60% of 20 duels -
60% of 5 situations -
Nuke3
0% -
0.85 -
93.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Dardushii plays

Across 97 matches Dardushii averages K/R 0.81 and ADR 84.1; the rating across the 47 rated matches is 1.23. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 65% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 32 of 47 matches the rating was 1.10 or higher (68%), in 9 it was below 0.90. In 47 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: November 2026 at 1.25. Things go best in match 2 of the day (+30 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +30 ELO. Improved over the last three months: K/R +0.09, ADR +9.4, Win rate +15 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ELO at 2,048. Last 30 days: 27 matches, win rate 59%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.