Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Darcsi

Hungary
On FACEIT since 2014 198 matches tracked 20 matches in 30 days
Last updated:

How does Darcsi play?

Rating 0.97 K/R 0.68 ADR 73.7 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 33%+22 pp · Ø 11% better than 96%
K/D 0.98−0.07 · Ø 1.05 better than 20%
Pistol kills per match 2.8
Knife kills 6 in 198 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 18%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 21x 4K, 1 ace in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 75%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +156
= Stayed the same
K/R at 0.67, Rating at 0.97, ADR at 74.5, Win rate at 58%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
50 matches · 54% win rate
From match 5 of the day −26 ELO
31 matches · 45% win rate
On Sundays −101 ELO, win rate 40%

Darcsi loses the most ELO on Ancient: −48 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.03 · Inferno
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
58% better than 70%
0.68 better than 17%
73.4 better than 13%
0.96 better than 19%
53% of 369 duels better than 56%
35% of 43 situations better than 38%
Ancient50
54% better than 51%
0.66 better than 10%
70.4 better than 4%
0.96 better than 19%
49% of 192 duels better than 32%
40% of 43 situations better than 54%
Dust 232
63% better than 83%
0.67 better than 14%
76.4 better than 23%
0.95 better than 15%
48% of 166 duels better than 26%
45% of 20 situations better than 70%
Inferno30
60% better than 55%
0.72 better than 22%
77.6 better than 16%
1.07 better than 35%
51% of 129 duels better than 27%
50% of 14 situations better than 73%
Anubis11
45% -
0.63 -
71.9 -
0.88-
53% of 53 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Darcsi plays

Across 198 matches Darcsi averages K/R 0.68, ADR 73.7 and a rating of 0.97. Biggest strength: Utility hit rate at 38%, better than 78% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 63% win rate in 32 matches. In 65 of 198 matches the rating was 1.10 or higher (33%), in 87 it was below 0.90. In 101 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: November 2026 at 1.14. Darcsi loses the most ELO on Ancient (−48 ELO, win rate 54%). Things go best on Inferno (+48 ELO, win rate 60%). Improved over the last three months: ELO +156. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.97, ADR at 74.5, Win rate at 58%. Last 30 days: 20 matches, win rate 55%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.