DarKOnnE

Romania
70 matches tracked 20 matches in 30 days
Last updated:

How does DarKOnnE play?

Rating 0.96 K/R 0.69 ADR 73.1 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerClutcherMulti-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 48%−2 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 26%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 0.96−0.04 · Ø 1.00 better than 45%
Pistol kills per match 2.6
Knife kills 4 in 70 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 31%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 26%
MVPs per match 2.0−0.2 · Ø 2.2 better than 32%
4Ks and aces 11x 4K, 0 aces in 47 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 95%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 83%
Enemies flashed per round 0.40+0.15 · Ø 0.25 better than 83%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.09, Headshots +4 pp, Win rate +6 pp
= Stayed the same
K/R at 0.70, ADR at 73.6, ELO at 1,244
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
20 matches · 45% win rate
On Mirage −29 ELO
24 matches · 42% win rate

DarKOnnE loses the most ELO on Dust 2: −41 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Highest rating in a match: 1.92 · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
42% better than 24%
0.71 right on the average
73.4 better than 24%
0.98 right on the average
52% of 118 duels better than 63%
30% of 20 situations better than 31%
Dust 220
45% better than 34%
0.66 better than 23%
71.7 better than 16%
0.92 better than 25%
44% of 101 duels better than 18%
67% of 15 situations better than 97%
Cache14
86% -
0.80 -
83.2 -
1.12-
65% of 62 duels -
69% of 13 situations -
Anubis4
0% -
0.58 -
66.4 -
0.77-
33% of 21 duels -
0% of 2 situations -
Inferno4
25% -
0.55 -
59.4 -
0.78-
50% of 18 duels -
40% of 5 situations -
Ancient3
33% -
0.71 -
67.7 -
1.01-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DarKOnnE plays

Across 70 matches DarKOnnE averages K/R 0.69, ADR 73.1 and a rating of 0.96. Biggest strength: Utility hit rate at 45%, better than 95% of level 6 players. Most room to improve: Damage per round (ADR) at 73.1, better than only 16% of level 6 players. Averages 14.7 kills per match with 41% headshots. The strongest map is Cache with a 86% win rate in 14 matches. In 24 of 70 matches the rating was 1.10 or higher (34%), in 35 it was below 0.90. In 47 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. DarKOnnE loses the most ELO on Dust 2 (−41 ELO, win rate 45%). Improved over the last three months: Rating +0.09, Headshots +4 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.70, ADR at 73.6, ELO at 1,244. Last 30 days: 20 matches, win rate 50%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.