DapNGo

France
On FACEIT since 2017 353 matches tracked
ELO ▲ 22
3,045
30-day peak: 3,048
Rank EU ▼ 1,779 places
#7,922
France #149 in France
30 days · prev. #6,143 · best #6,143
Last updated:

How does DapNGo play?

Rating 1.09 K/R 0.77 ADR 82.9 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 353 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 55%+3 pp · Ø 52% better than 70%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 14%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.09+0.04 · Ø 1.05 better than 54%
Pistol kills per match 2.8
Knife kills 1 in 353 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 58%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 57x 4K, 5 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 41%+8 pp · Ø 33% better than 93%
Utility damage per round 4.4+0.6 · Ø 3.8 better than 68%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +118
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 82.9, Headshots at 54%, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −82 ELO
49 matches · 47% win rate
On Anubis −21 ELO
76 matches · 53% win rate
Between 6:00 and 12:00 −113 ELO, win rate 32%
On Wednesdays −69 ELO, win rate 41%

DapNGo loses the most ELO on Inferno: −82 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.16 · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
54% better than 46%
0.76 right on the average
81.9 better than 50%
1.07 right on the average
50% of 440 duels better than 36%
40% of 55 situations right on the average
Anubis76
53% better than 43%
0.80 better than 72%
85.9 better than 72%
1.15 better than 77%
54% of 325 duels better than 60%
32% of 34 situations better than 33%
Inferno49
47% better than 11%
0.74 better than 28%
80.7 better than 28%
1.05 better than 27%
53% of 221 duels better than 30%
50% of 20 situations better than 71%
Cache47
68% better than 78%
0.81 better than 63%
86.1 better than 59%
1.16 better than 66%
56% of 241 duels better than 60%
24% of 17 situations better than 17%
Nuke46
65% better than 75%
0.74 better than 37%
81.8 better than 47%
1.04 better than 37%
54% of 212 duels better than 55%
42% of 24 situations better than 57%
Ancient12
67% -
0.67 -
75.8 -
0.97-
49% of 51 duels -
0% of 2 situations -
Mirage6
17% -
0.67 -
75.1 -
0.89-
60% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DapNGo plays

Across 353 matches DapNGo averages K/R 0.77, ADR 82.9 and a rating of 1.09. Biggest strength: Utility hit rate at 41%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Cache with a 68% win rate in 47 matches. In 149 of 353 matches the rating was 1.10 or higher (42%), in 113 it was below 0.90. In 260 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. DapNGo loses the most ELO on Inferno (−82 ELO, win rate 47%). Things go best on Dust 2 (+221 ELO, win rate 54%). Match no. 3 of the day goes best: 64% win rate, +111 ELO. Improved over the last three months: ELO +118. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 82.9, Headshots at 54%, Win rate at 56%. Last 30 days: 9 matches, win rate 56%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.