Dantee-_-

Ukraine
On FACEIT since 2017 185 matches tracked 133 matches in 30 days
ELO ▲ 190
2,544
30-day peak: 2,720
Rank EU
#48,712
Ukraine #2,002 in Ukraine
Last updated:

How does Dantee-_- play?

Rating 1.23 K/R 0.90 ADR 95.5 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 185 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 6% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.21+0.17 · Ø 1.04 better than 88%
Pistol kills per match 3.2
Zeus kills1 in 185 matches
Knife kills 4 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.5%).

2K rounds 16.9%+3.4 pp · Ø 13.5% better than 97%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 68x 4K, 9 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Dantee-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 167 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.86
MayJunJulAugSepOctNov

Best month: September 2026 with 0.96.

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −111 ELO
39 matches · 54% win rate
On Mirage −91 ELO
67 matches · 54% win rate
On Thursdays ±0 ELO, win rate 39%

Dantee-_- loses the most ELO on Anubis: −111 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.37 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 50 · Mirage
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 57%
0.87 better than 90%
92.9 better than 90%
1.18 better than 84%
56% of 403 duels better than 74%
38% of 29 situations right on the average
Anubis39
54% better than 53%
0.92 better than 98%
95.3 better than 96%
1.28 better than 97%
54% of 228 duels better than 62%
31% of 13 situations better than 31%
Ancient35
51% better than 44%
0.95 better than 98%
101.0 better than 98%
1.33 better than 98%
59% of 171 duels better than 86%
50% of 20 situations better than 78%
Nuke19
37% better than 6%
0.85 better than 85%
94.6 better than 94%
1.13 better than 67%
55% of 127 duels better than 56%
50% of 4 situations better than 75%
Dust 210
70% -
0.92 -
99.5 -
1.24-
65% of 57 duels -
0% of 2 situations -
Inferno7
86% -
0.95 -
96.9 -
1.33-
51% of 39 duels -
0% of 3 situations -
Cache5
40% -
0.74 -
82.4 -
1.00-
49% of 47 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dantee-_- plays

Across 185 matches Dantee-_- averages K/R 0.90, ADR 95.5 and a rating of 1.23. Biggest strength: Damage per round (ADR) at 95.5, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 43% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 110 of 185 matches the rating was 1.10 or higher (59%), in 38 it was below 0.90. In 169 matches with detailed stats: 68 4Ks and 9 aces. Best month by rating: September 2026 at 1.33. Dantee-_- loses the most ELO on Anubis (−111 ELO, win rate 54%). Things go best on Ancient (+27 ELO, win rate 51%). Match no. 1 of the day goes best: 58% win rate, +6 ELO. Last 30 days: 133 matches, win rate 53%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.