Daniluch_

Russia
On FACEIT since 2021 271 matches tracked 55 matches in 30 days
ELO ▲ 145
3,109
30-day peak: 3,109
Rank EU ▲ 3,419 places
#5,672
Russia #1,600 in Russia
30 days · prev. #9,091 · best #5,600
Last updated:

How does Daniluch_ play?

Rating 1.25 K/R 0.89 ADR 94.2 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 271 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 3.9
Knife kills 25 in 271 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 16.6%+3.0 pp · Ø 13.6% better than 95%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 70x 4K, 7 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 29%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +442
= Stayed the same
K/R at 0.89, Rating at 1.26, ADR at 92.1, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months unchanged at 0.89. Well above the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −3 ELO
27 matches · 52% win rate
Between 0:00 and 6:00 +23 ELO, win rate 44%
On Mondays −8 ELO, win rate 39%

Daniluch_ loses the most ELO on Anubis: −3 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.68 · Mirage
  4. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
56% better than 56%
0.91 better than 95%
95.1 better than 94%
1.28 better than 94%
61% of 664 duels better than 91%
42% of 89 situations better than 60%
Dust 260
53% better than 43%
0.89 better than 92%
96.2 better than 94%
1.24 better than 89%
59% of 357 duels better than 81%
38% of 32 situations better than 47%
Anubis27
52% better than 38%
0.92 better than 97%
96.1 better than 96%
1.28 better than 95%
57% of 163 duels better than 76%
36% of 14 situations better than 44%
Nuke27
44% better than 13%
0.82 better than 71%
88.5 better than 76%
1.16 better than 73%
50% of 175 duels better than 32%
53% of 17 situations better than 80%
Inferno14
64% -
0.82 -
90.8 -
1.15-
58% of 90 duels -
42% of 12 situations -
Ancient9
22% -
0.91 -
90.7 -
1.19-
57% of 46 duels -
17% of 6 situations -
Cache3
33% -
0.81 -
80.9 -
1.24-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Daniluch_ plays

Across 271 matches Daniluch_ averages K/R 0.89, ADR 94.2 and a rating of 1.25. Biggest strength: Damage per round (ADR) at 94.2, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 54% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 172 of 271 matches the rating was 1.10 or higher (63%), in 51 it was below 0.90. In 200 matches with detailed stats: 70 4Ks and 7 aces. Best month by rating: November 2026 at 1.35. Daniluch_ loses the most ELO on Anubis (−3 ELO, win rate 52%). Things go best on Mirage (+86 ELO, win rate 56%). Match no. 4 of the day goes best: 59% win rate, −8 ELO. Improved over the last three months: Win rate +3 pp, ELO +442. Unchanged in recent months: K/R at 0.89, Rating at 1.26, ADR at 92.1, Headshots at 53%. Last 30 days: 55 matches, win rate 53%, net ELO +171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.