Daniel_Foxy

Ukraine
On FACEIT since 2018 241 matches tracked 28 matches in 30 days
Last updated:

How does Daniel_Foxy play?

Rating 1.02 K/R 0.73 ADR 83.5 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 241 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Level 8

Compared with 1,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 58%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 20%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.04+0.03 · Ø 1.01 better than 67%
Pistol kills per match 2.2
Knife kills 1 in 241 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 73%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 63%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 21x 4K, 2 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +8 pp, Win rate +5 pp, ELO +154
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 84.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.73).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
29 matches · 31% win rate
On Inferno −26 ELO
22 matches · 32% win rate
On Tuesdays ±0 ELO, win rate 30%

Daniel_Foxy loses the most ELO on Mirage: −50 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Ancient
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
58% better than 74%
0.78 better than 75%
88.6 better than 86%
1.09 better than 78%
56% of 295 duels better than 85%
34% of 41 situations better than 42%
Dust 252
46% better than 33%
0.68 better than 29%
80.9 better than 57%
0.96 better than 33%
48% of 237 duels better than 38%
36% of 25 situations better than 45%
Anubis40
40% better than 16%
0.75 better than 62%
84.1 better than 72%
1.04 better than 59%
53% of 178 duels better than 64%
42% of 19 situations better than 58%
Mirage29
31% better than 3%
0.74 better than 57%
85.2 better than 75%
1.02 better than 54%
50% of 146 duels right on the average
22% of 18 situations better than 13%
Inferno22
32% better than 5%
0.72 right on the average
82.5 better than 66%
1.00 better than 46%
50% of 116 duels better than 48%
48% of 21 situations better than 70%
Nuke12
67% -
0.78 -
83.6 -
1.11-
49% of 43 duels -
50% of 6 situations -
Cache11
36% -
0.70 -
81.0 -
1.00-
46% of 52 duels -
43% of 7 situations -
Vertigo7
29% -
0.76 -
91.7 -
1.01-
46% of 35 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Daniel_Foxy plays

Across 241 matches Daniel_Foxy averages K/R 0.73, ADR 83.5 and a rating of 1.02. Biggest strength: Utility damage per round at 6.2, better than 89% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 20% of level 8 players. Averages 15.8 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 86 of 241 matches the rating was 1.10 or higher (36%), in 92 it was below 0.90. In 185 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. Daniel_Foxy loses the most ELO on Mirage (−50 ELO, win rate 31%). Things go best on Dust 2 (+51 ELO, win rate 46%). Improved over the last three months: Headshots +8 pp, Win rate +5 pp, ELO +154. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 84.9. Last 30 days: 28 matches, win rate 54%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.