Dani3L0_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 724 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average48% headshots and so clearly above the average (44%).
Impact
Weakness1.6 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98. Last 3 months: 0.95 (at the start 0.97). Slightly below the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 75.4. Last 3 months: 73.8 (at the start 66.0). Slightly below the average (78.6).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 47% (at the start 49%). Clearly above the average (44%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 51% (at the start 52%). Just below the average (52%).
Best month: October 2026 with 1,155.
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 32%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.98 · Mirage
- Most kills in a match: 30 · Mirage
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dani3L0_ plays
Across 118 matches Dani3L0_ averages K/R 0.68, ADR 72.4 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 86% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 5 players. Averages 14.4 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 38 of 118 matches the rating was 1.10 or higher (32%), in 55 it was below 0.90. In 97 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. Things go best on Mirage (+32 ELO, win rate 59%). Improved over the last three months: ADR +7.8. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, Win rate at 51%. Last 30 days: 36 matches, win rate 50%, net ELO +11.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.