Dani3L0_

Poland
118 matches tracked 36 matches in 30 days
Last updated:

How does Dani3L0_ play?

Rating 0.96 K/R 0.68 ADR 72.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 45%−5 pp · Ø 50% better than 19%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 9%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 72%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.97−0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.3
Knife kills 2 in 118 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.2 pp · Ø 13.0% better than 26%
3K rounds 2.8%−1.0 pp · Ø 3.8% better than 14%
MVPs per match 1.6−0.6 · Ø 2.2 better than 4%
4Ks and aces 10x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 62%
Enemies flashed per round 0.20−0.04 · Ø 0.24 better than 42%
Deaths per round 70%−3 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ADR +7.8
= Stayed the same
K/R at 0.68, Rating at 0.95, Win rate at 51%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.71).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 80%
0.71 right on the average
78.0 better than 51%
1.02 better than 67%
42% of 101 duels better than 13%
17% of 23 situations better than 7%
Anubis29
55% better than 64%
0.68 better than 35%
73.6 better than 24%
0.95 better than 40%
48% of 106 duels better than 43%
42% of 19 situations better than 66%
Nuke22
55% better than 55%
0.68 better than 34%
69.4 better than 13%
0.95 better than 36%
52% of 71 duels better than 63%
50% of 8 situations better than 78%
Dust 217
47% better than 45%
0.66 better than 23%
70.4 better than 12%
0.95 better than 38%
42% of 43 duels better than 14%
29% of 17 situations better than 30%
Ancient10
30% -
0.64 -
70.1 -
0.93-
48% of 31 duels -
40% of 5 situations -
Inferno5
40% -
0.49 -
56.7 -
0.68-
32% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dani3L0_ plays

Across 118 matches Dani3L0_ averages K/R 0.68, ADR 72.4 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 86% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 5 players. Averages 14.4 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 38 of 118 matches the rating was 1.10 or higher (32%), in 55 it was below 0.90. In 97 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. Things go best on Mirage (+32 ELO, win rate 59%). Improved over the last three months: ADR +7.8. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, Win rate at 51%. Last 30 days: 36 matches, win rate 50%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.