Dani24

Vietnam
On FACEIT since 2020 284 matches tracked 87 matches in 30 days
ELO ▼ 420
2,200
30-day peak: 2,620
Rank SEA ▼ 2,309 places
#3,362
Vietnam #255 in Vietnam
30 days · prev. #1,053 · best #1,053
Last updated:
Next update possible in 37m 54s

How does Dani24 play?

Rating 0.99 (from 220 matches) K/R 0.69 ADR 74.8 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 284 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 24x 4K, 3 aces in 222 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −7.1, Headshots −2 pp, Win rate −9 pp, ELO −371

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −147 ELO
45 matches · 44% win rate
In match 4 of the day −121 ELO
35 matches · 40% win rate
On Mondays −80 ELO, win rate 33%

Dani24 loses the most ELO on Ancient: −147 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 35 · Mirage
  4. Highest rating in a match: 1.99 · Ancient

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
51% better than 52%
0.65 better than 12%
71.9 better than 11%
0.90 better than 11%
45% of 211 duels better than 18%
31% of 54 situations better than 29%
Dust 260
42% better than 19%
0.70 better than 29%
76.0 better than 24%
0.97 better than 27%
46% of 168 duels better than 22%
39% of 31 situations better than 53%
Ancient45
44% better than 26%
0.69 better than 23%
74.5 better than 16%
0.95 better than 23%
52% of 127 duels better than 53%
37% of 38 situations right on the average
Inferno34
32% better than 1%
0.73 better than 42%
77.7 better than 36%
1.06 right on the average
51% of 97 duels better than 41%
33% of 24 situations better than 38%
Anubis33
67% better than 92%
0.74 right on the average
79.8 better than 41%
1.03 right on the average
50% of 88 duels better than 44%
27% of 26 situations better than 24%
Cache12
50% -
0.64 -
69.5 -
0.88-
54% of 35 duels -
45% of 11 situations -
Nuke10
70% -
0.70 -
77.7 -
1.03-
50% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dani24 plays

Across 284 matches Dani24 averages K/R 0.69 and ADR 74.8; the rating across the 220 rated matches is 0.99. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 94 of 284 matches the rating was 1.10 or higher (33%), in 129 it was below 0.90. In 222 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. Dani24 loses the most ELO on Ancient (−147 ELO, win rate 44%). Things go best on Mirage (+339 ELO, win rate 51%). Match no. 2 of the day goes best: 57% win rate, +106 ELO. Got weaker: K/R −0.06, Rating −0.07, ADR −7.1, Headshots −2 pp, Win rate −9 pp, ELO −371. Last 30 days: 87 matches, win rate 41%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.