DanekBakugan

Ukraine
136 matches tracked
Last updated:

How does DanekBakugan play?

Rating 0.92 K/R 0.66 ADR 75.4 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 61%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 3%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.91−0.14 · Ø 1.05 better than 5%
Pistol kills per match 2.4
Knife kills 1 in 136 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.3%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 10%
3K rounds 2.8%−1.5 pp · Ø 4.3% better than 3%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 5x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp, Win rate +4 pp
= Stayed the same
K/R at 0.66, Rating at 0.91, ADR at 74.8
▼ Got worse
ELO −111

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −179 ELO
48 matches · 44% win rate
In match 2 of the day ±0 ELO
38 matches · 39% win rate

DanekBakugan loses the most ELO on Mirage: −179 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis
  4. Highest rating in a match: 2.38 · Cache

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
44% better than 15%
0.64 better than 7%
72.7 better than 10%
0.88 better than 4%
44% of 176 duels better than 10%
41% of 27 situations better than 58%
Ancient31
52% better than 43%
0.70 better than 23%
78.8 better than 31%
0.97 better than 22%
52% of 110 duels right on the average
20% of 10 situations better than 11%
Anubis18
67% better than 87%
0.70 better than 25%
77.9 better than 29%
0.98 better than 24%
47% of 77 duels better than 21%
17% of 6 situations better than 8%
Dust 214
50% -
0.57 -
64.2 -
0.81-
40% of 57 duels -
67% of 6 situations -
Nuke9
78% -
0.62 -
78.9 -
0.87-
52% of 44 duels -
33% of 3 situations -
Inferno8
50% -
0.73 -
86.1 -
0.95-
57% of 35 duels -
29% of 7 situations -
Cache7
57% -
0.80 -
77.9 -
1.16-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DanekBakugan plays

Across 136 matches DanekBakugan averages K/R 0.66, ADR 75.4 and a rating of 0.92. Most room to improve: 3K rounds at 2.8%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 38 of 136 matches the rating was 1.10 or higher (28%), in 63 it was below 0.90. In 60 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 0.94. DanekBakugan loses the most ELO on Mirage (−179 ELO, win rate 44%). Things go best on Ancient (+31 ELO, win rate 52%). Improved over the last three months: Headshots +7 pp, Win rate +4 pp. Got weaker: ELO −111. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 74.8. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.