Dane00

Denmark
347 matches tracked 82 matches in 30 days
Last updated:

How does Dane00 play?

Rating 1.06 (from 128 matches) K/R 0.79 ADR 83.4 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 128 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 33%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 19%
AWP share of kills 20%+9 pp better than 86%
K/D 1.11+0.08 better than 74%
Pistol kills per match 2.5
Knife kills 5 in 347 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.5+0.2 better than 68%
4Ks and aces 59x 4K, 5 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.21−0.09 better than 24%
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +316
= Stayed the same
K/R at 0.79, ADR at 83.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.80).

Patterns

From the last 347 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −145 ELO
71 matches · 42% wins
On Cache −73 ELO
25 matches · 40% wins
On Mirage −62 ELO
75 matches · 49% wins

Dane00 loses the most ELO in match 1 of the day: −145 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
49% better than 37%
0.77 better than 63%
80.8 level
1.00–
59% of 357 duels better than 87%
40% of 53 situations better than 54%
Dust 270
54% better than 55%
0.80 better than 76%
81.2 better than 53%
1.07–
61% of 350 duels better than 91%
50% of 36 situations better than 81%
Inferno57
56% level
0.81 better than 70%
87.0 better than 66%
0.97–
58% of 325 duels better than 70%
41% of 32 situations better than 55%
Anubis53
43% better than 22%
0.77 better than 60%
83.7 better than 63%
1.09–
48% of 268 duels better than 27%
17% of 23 situations better than 7%
Nuke38
55% better than 47%
0.81 better than 66%
85.3 better than 56%
1.16–
57% of 171 duels better than 72%
37% of 19 situations better than 46%
Cache25
40% –
0.77 –
80.0 –
1.13–
52% of 134 duels –
30% of 10 situations –
Ancient17
47% better than 32%
0.75 better than 54%
85.9 better than 70%
0.90–
55% of 74 duels better than 69%
17% of 12 situations better than 8%
Vertigo7
29% –
0.93 –
96.4 –
1.25–
49% of 41 duels –
13% of 8 situations –
Overpass5
60% –
0.72 –
79.1 –
-
53% of 17 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Dane00 plays

Across 347 matches Dane00 averages K/R 0.79 and ADR 83.4; the rating across the 128 rated matches is 1.06. Biggest strength: Opening duels won at 56%. That is better than 83% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 18% of players on level 10. On average 17.2 kills per match, 45% of them headshots. The strongest map is Inferno with a 56% win rate in 57 matches. In 56 of 128 matches the rating was 1.10 or higher (44%), in 51 it was below 0.90. In 275 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. Dane00 loses the most ELO in match 1 of the day (−145 ELO, win rate 42%). Things go best on Nuke (+27 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +316. Unchanged in recent months: K/R at 0.79, ADR at 83.7. Last 30 days: 82 matches, win rate 54%, ELO balance −17.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.